Home
last modified time | relevance | path

Searched refs:audio_obj (Results 1 – 2 of 2) sorted by relevance

/external/qemu/distrib/sdl-1.2.12/src/audio/baudio/
DSDL_beaudio.cc143 if ( audio_obj ) { in BE_CloseAudio()
144 audio_obj->Stop(); in BE_CloseAudio()
145 delete audio_obj; in BE_CloseAudio()
146 audio_obj = NULL; in BE_CloseAudio()
210 audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound, in BE_OpenAudio()
214 if ( audio_obj->Start() == B_NO_ERROR ) { in BE_OpenAudio()
215 audio_obj->SetHasData(true); in BE_OpenAudio()
DSDL_beaudio.h33 BSoundPlayer *audio_obj; member
37 #define audio_obj (_this->hidden->audio_obj) macro