Searched refs:audio_obj (Results 1 – 2 of 2) sorted by relevance
143 if ( audio_obj ) { in BE_CloseAudio()144 audio_obj->Stop(); in BE_CloseAudio()145 delete audio_obj; in BE_CloseAudio()146 audio_obj = NULL; in BE_CloseAudio()210 audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound, in BE_OpenAudio()214 if ( audio_obj->Start() == B_NO_ERROR ) { in BE_OpenAudio()215 audio_obj->SetHasData(true); in BE_OpenAudio()
33 BSoundPlayer *audio_obj; member37 #define audio_obj (_this->hidden->audio_obj) macro