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Searched refs:basepath (Results 1 – 6 of 6) sorted by relevance

/external/qemu/android/skin/
Dfile.c50 const char* basepath ) in skin_background_init_from() argument
61 background->image = skin_image_find_in( basepath, img ); in skin_background_init_from()
213 skin_button_create_from( AConfig* node, const char* basepath ) in skin_button_create_from() argument
227 button->image = skin_image_find_in( basepath, img ); in skin_button_create_from()
297 skin_part_create_from_v1( AConfig* root, const char* basepath ) in skin_part_create_from_v1() argument
308 skin_background_init_from(part->background, node, basepath); in skin_part_create_from_v1()
318 SkinButton* button = skin_button_create_from(node, basepath); in skin_part_create_from_v1()
348 skin_part_create_from_v2( AConfig* root, const char* basepath ) in skin_part_create_from_v2() argument
359 skin_background_init_from(part->background, node, basepath); in skin_part_create_from_v2()
369 SkinButton* button = skin_button_create_from(node, basepath); in skin_part_create_from_v2()
[all …]
Dfile.h131 extern SkinFile* skin_file_create_from_aconfig( AConfig* aconfig, const char* basepath );
/external/qemu/
Dgen-skin.py31 def process_files( basepath, files ): argument
33 fp = open(basepath + "/" + file, "rb")
/external/qemu/android/
Dqemulator.h48 const char* basepath,
Dqemulator.c115 const char* basepath, in qemulator_init() argument
121 emulator->layout_file = skin_file_create_from_aconfig(aconfig, basepath); in qemulator_init()
/external/clearsilver/imd/
Dimd.c1002 char *basepath = ""; in dowork_image() local
1023 basepath = hdf_get_value(cgi->hdf, "BASEDIR", NULL); in dowork_image()
1024 if (basepath == NULL) in dowork_image()
1030 snprintf (srcpath, sizeof(srcpath), "%s/%s", basepath, image); in dowork_image()