Searched refs:break_point_object (Results 1 – 4 of 4) sorted by relevance
93 void SetBreakPoint(Handle<Object> break_point_object);94 void ClearBreakPoint(Handle<Object> break_point_object);229 Handle<Object> break_point_object);230 static void ClearBreakPoint(Handle<Object> break_point_object);396 static bool CheckBreakPoint(Handle<Object> break_point_object);
241 void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) { in SetBreakPoint() argument251 break_point_object); in SetBreakPoint()255 void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) { in ClearBreakPoint() argument257 DebugInfo::ClearBreakPoint(debug_info_, code_position(), break_point_object); in ClearBreakPoint()926 bool Debug::CheckBreakPoint(Handle<Object> break_point_object) { in CheckBreakPoint() argument930 if (!break_point_object->IsJSObject()) return true; in CheckBreakPoint()946 reinterpret_cast<Object**>(break_point_object.location()) in CheckBreakPoint()978 Handle<Object> break_point_object) { in SetBreakPoint() argument993 it.SetBreakPoint(break_point_object); in SetBreakPoint()1000 void Debug::ClearBreakPoint(Handle<Object> break_point_object) { in ClearBreakPoint() argument[all …]
8083 Handle<Object> break_point_object) { in ClearBreakPoint() argument8088 break_point_object); in ClearBreakPoint()8096 Handle<Object> break_point_object) { in SetBreakPoint() argument8101 break_point_object); in SetBreakPoint()8138 BreakPointInfo::SetBreakPoint(new_break_point_info, break_point_object); in SetBreakPoint()8169 Handle<Object> break_point_object) { in FindBreakPointInfo() argument8177 break_point_object)) { in FindBreakPointInfo()8205 Handle<Object> break_point_object) { in ClearBreakPoint() argument8210 if (break_point_info->break_point_objects() == *break_point_object) { in ClearBreakPoint()8224 if (old_array->get(i) == *break_point_object) { in ClearBreakPoint()[all …]
4788 Handle<Object> break_point_object);4792 Handle<Object> break_point_object);4797 Handle<Object> break_point_object);4844 Handle<Object> break_point_object);4847 Handle<Object> break_point_object);4850 Handle<Object> break_point_object);