Searched refs:break_points_hit (Results 1 – 3 of 3) sorted by relevance
849 Handle<Object> break_points_hit(Heap::undefined_value()); in Break() local853 break_points_hit = CheckBreakPoints(break_point_objects); in Break()859 break_points_hit->IsUndefined() ) { in Break()862 } else if (!break_points_hit->IsUndefined() || in Break()872 Debugger::OnDebugBreak(break_points_hit, false); in Break()898 Handle<JSArray> break_points_hit = Factory::NewJSArray(1); in CheckBreakPoints() local907 break_points_hit->SetElement(break_points_hit_count++, *o); in CheckBreakPoints()912 break_points_hit->SetElement(break_points_hit_count++, in CheckBreakPoints()921 return break_points_hit; in CheckBreakPoints()1792 Handle<Object> break_points_hit, in MakeBreakEvent() argument[all …]
803 function MakeBreakEvent(exec_state, break_points_hit) { argument804 return new BreakEvent(exec_state, break_points_hit);808 function BreakEvent(exec_state, break_points_hit) { argument810 this.break_points_hit_ = break_points_hit;
591 Handle<Object> break_points_hit,604 static void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);