Searched refs:bytesPerSample (Results 1 – 3 of 3) sorted by relevance
46 long bytesPerSample; member
180 samplesToWrite = this->hidden->playbuf._length/this->hidden->bytesPerSample; in UMS_PlayAudio()325 this->hidden->bytesPerSample = (bitsPerSample / 8) * spec->channels; in UMS_OpenAudio()326 samplesPerSec = this->hidden->bytesPerSample * outRate; in UMS_OpenAudio()
1669 picoos_uint32 bytesPerSample = 2; in picoos_writeWavHeader() local1680 bytesPerSample = 2; in picoos_writeWavHeader()1685 bytesPerSample = 1; in picoos_writeWavHeader()1690 bytesPerSample = 1; in picoos_writeWavHeader()1698 bytesPerSec = (sf * bytesPerSample); in picoos_writeWavHeader()1699 blockAlign = bytesPerSample; in picoos_writeWavHeader()1701 dataLength = (bytesPerSample * nrSamples); in picoos_writeWavHeader()