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/external/webkit/WebCore/platform/graphics/wince/
DPlatformPathWince.cpp45 float c1x = control[0].x(); in quadCurve() local
55 pp.m_x = c1x; in quadCurve()
66 pp.m_x = c1x * a + c2x * b + c3x * c; in quadCurve()
83 float c1x = control[0].x(); in bezier() local
95 pp.m_x = c1x; in bezier()
109 pp.m_x = c1x * a + c2x * b + c3x * c + c4x * d; in bezier()