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/external/webkit/WebCore/platform/graphics/wince/
DPlatformPathWince.cpp46 float c1y = control[0].y(); in quadCurve() local
56 pp.m_y = c1y; in quadCurve()
67 pp.m_y = c1y * a + c2y * b + c3y * c; in quadCurve()
84 float c1y = control[0].y(); in bezier() local
96 pp.m_y = c1y; in bezier()
110 pp.m_y = c1y * a + c2y * b + c3y * c + c4y * d; in bezier()