Searched refs:c3x (Results 1 – 1 of 1) sorted by relevance
49 float c3x = control[2].x(); in quadCurve() local66 pp.m_x = c1x * a + c2x * b + c3x * c; in quadCurve()72 pp.m_x = c3x; in quadCurve()87 float c3x = control[2].x(); in bezier() local109 pp.m_x = c1x * a + c2x * b + c3x * c + c4x * d; in bezier()