Searched refs:catchUpIfNecessary (Results 1 – 2 of 2) sorted by relevance
264 void BitmapImage::startAnimation(bool catchUpIfNecessary) in startAnimation() argument268 catchUpIfNecessary = false; in startAnimation()316 if (!catchUpIfNecessary || time < m_desiredFrameStartTime) { in startAnimation()
218 virtual void startAnimation(bool catchUpIfNecessary = true);