Searched refs:curstate (Results 1 – 1 of 1) sorted by relevance
357 Uint32 curstate,prevstate; in SDL_SYS_JoystickUpdate() local373 curstate = 0; in SDL_SYS_JoystickUpdate()376 curstate = SDL_AtariIkbd_joystick & 0xff; in SDL_SYS_JoystickUpdate()379 curstate = SDL_AtariXbios_joystick & 0xff; in SDL_SYS_JoystickUpdate()382 if (curstate != prevstate) { in SDL_SYS_JoystickUpdate()384 if (curstate & IKBD_JOY_LEFT) { in SDL_SYS_JoystickUpdate()387 if (curstate & IKBD_JOY_RIGHT) { in SDL_SYS_JoystickUpdate()390 if (curstate & IKBD_JOY_UP) { in SDL_SYS_JoystickUpdate()393 if (curstate & IKBD_JOY_DOWN) { in SDL_SYS_JoystickUpdate()399 if ((curstate & IKBD_JOY_FIRE) && !(prevstate & IKBD_JOY_FIRE)) { in SDL_SYS_JoystickUpdate()[all …]