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Searched refs:degrees (Results 1 – 25 of 40) sorted by relevance

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/external/skia/src/utils/
DSkColorMatrix.cpp26 void SkColorMatrix::setRotate(Axis axis, SkScalar degrees) in setRotate() argument
30 S = SkScalarSinCos(SkDegreesToRadians(degrees), &C); in setRotate()
53 void SkColorMatrix::preRotate(Axis axis, SkScalar degrees) in preRotate() argument
56 tmp.setRotate(axis, degrees); in preRotate()
60 void SkColorMatrix::postRotate(Axis axis, SkScalar degrees) in postRotate() argument
63 tmp.setRotate(axis, degrees); in postRotate()
DSkNWayCanvas.cpp93 bool SkNWayCanvas::rotate(SkScalar degrees) { in rotate() argument
96 iter->rotate(degrees); in rotate()
98 return this->INHERITED::rotate(degrees); in rotate()
DSkProxyCanvas.cpp50 bool SkProxyCanvas::rotate(SkScalar degrees) { in rotate() argument
51 return fProxy->rotate(degrees); in rotate()
DSkDumpCanvas.cpp215 bool SkDumpCanvas::rotate(SkScalar degrees) { in rotate() argument
216 this->dump(kMatrix_Verb, NULL, "rotate(%g)", SkScalarToFloat(degrees)); in rotate()
217 return this->INHERITED::rotate(degrees); in rotate()
/external/skia/include/effects/
DSkColorMatrix.h39 void setRotate(Axis, SkScalar degrees);
41 void preRotate(Axis, SkScalar degrees);
42 void postRotate(Axis, SkScalar degrees);
/external/webkit/WebKit/android/plugins/
DANPMatrixInterface.cpp100 static void anp_preRotate(ANPMatrix* matrix, float degrees) { in anp_preRotate() argument
101 matrix->preRotate(SkFloatToScalar(degrees)); in anp_preRotate()
104 static void anp_postRotate(ANPMatrix* matrix, float degrees) { in anp_postRotate() argument
105 matrix->postRotate(SkFloatToScalar(degrees)); in anp_postRotate()
Dandroid_npapi.h285 void (*preRotate)(ANPMatrix*, float degrees);
286 void (*postRotate)(ANPMatrix*, float degrees);
609 void (*rotate)(ANPCanvas*, float degrees);
DANPCanvasInterface.cpp55 static void anp_rotate(ANPCanvas* canvas, float degrees) { in anp_rotate() argument
56 canvas->skcanvas->rotate(SkFloatToScalar(degrees)); in anp_rotate()
/external/skia/include/core/
DSkMatrix.h145 void setRotate(SkScalar degrees, SkScalar px, SkScalar py);
148 void setRotate(SkScalar degrees);
187 bool preRotate(SkScalar degrees, SkScalar px, SkScalar py);
191 bool preRotate(SkScalar degrees);
224 bool postRotate(SkScalar degrees, SkScalar px, SkScalar py);
228 bool postRotate(SkScalar degrees);
DSkScalar.h156 #define SkDegreesToRadians(degrees) ((degrees) * (SK_ScalarPI / 180)) argument
219 #define SkDegreesToRadians(degrees) SkFractMul(degrees, SK_FractPIOver180) argument
DSkCanvas.h192 virtual bool rotate(SkScalar degrees);
/external/skia/src/animator/
DSkDrawMatrix.h53 void rotate(SkScalar degrees, SkPoint& center) { in rotate() argument
54 fMatrix.preRotate(degrees, center.fX, center.fY); in rotate()
DSkMatrixParts.cpp48 SK_MEMBER(degrees, Float)
55 SkRotate::SkRotate() : degrees(0) { in SkRotate()
60 fMatrix->rotate(degrees, center); in add()
DSkMatrixParts.h51 SkScalar degrees; variable
/external/quake/quake/src/WinQuake/
Dmathlib.cpp93 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ) in RotatePointAroundVector() argument
134 zrot[0][0] = cos( DEG2RAD( degrees ) ); in RotatePointAroundVector()
135 zrot[0][1] = sin( DEG2RAD( degrees ) ); in RotatePointAroundVector()
136 zrot[1][0] = -sin( DEG2RAD( degrees ) ); in RotatePointAroundVector()
137 zrot[1][1] = cos( DEG2RAD( degrees ) ); in RotatePointAroundVector()
Dquakedef.h391 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
/external/quake/quake/src/QW/client/
Dmathlib.c93 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ) in RotatePointAroundVector() argument
134 zrot[0][0] = cos( DEG2RAD( degrees ) ); in RotatePointAroundVector()
135 zrot[0][1] = sin( DEG2RAD( degrees ) ); in RotatePointAroundVector()
136 zrot[1][0] = -sin( DEG2RAD( degrees ) ); in RotatePointAroundVector()
137 zrot[1][1] = cos( DEG2RAD( degrees ) ); in RotatePointAroundVector()
Dmathlib.h74 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
/external/skia/src/core/
DSkMatrix.cpp302 void SkMatrix::setRotate(SkScalar degrees, SkScalar px, SkScalar py) { in setRotate() argument
304 sinV = SkScalarSinCos(SkDegreesToRadians(degrees), &cosV); in setRotate()
308 void SkMatrix::setRotate(SkScalar degrees) { in setRotate() argument
310 sinV = SkScalarSinCos(SkDegreesToRadians(degrees), &cosV); in setRotate()
314 bool SkMatrix::preRotate(SkScalar degrees, SkScalar px, SkScalar py) { in preRotate() argument
316 m.setRotate(degrees, px, py); in preRotate()
320 bool SkMatrix::preRotate(SkScalar degrees) { in preRotate() argument
322 m.setRotate(degrees); in preRotate()
326 bool SkMatrix::postRotate(SkScalar degrees, SkScalar px, SkScalar py) { in postRotate() argument
328 m.setRotate(degrees, px, py); in postRotate()
[all …]
DSkPictureRecord.cpp94 bool SkPictureRecord::rotate(SkScalar degrees) { in rotate() argument
96 addScalar(degrees); in rotate()
98 return this->INHERITED::rotate(degrees); in rotate()
DSkPictureRecord.h23 virtual bool rotate(SkScalar degrees);
/external/qemu/docs/
DANDROID-SKIN-FILES.TXT128 (in 90-degrees increment) to apply to the part
133 counter-rotation (in 90-degrees increments) to apply to the
182 - 'rotation': Optional rotation value (0..3) in 90 degrees
/external/skia/include/utils/
DSkNWayCanvas.h25 virtual bool rotate(SkScalar degrees);
DSkProxyCanvas.h36 virtual bool rotate(SkScalar degrees);
DSkDumpCanvas.h64 virtual bool rotate(SkScalar degrees);

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