/external/skia/src/utils/ |
D | SkColorMatrix.cpp | 26 void SkColorMatrix::setRotate(Axis axis, SkScalar degrees) in setRotate() argument 30 S = SkScalarSinCos(SkDegreesToRadians(degrees), &C); in setRotate() 53 void SkColorMatrix::preRotate(Axis axis, SkScalar degrees) in preRotate() argument 56 tmp.setRotate(axis, degrees); in preRotate() 60 void SkColorMatrix::postRotate(Axis axis, SkScalar degrees) in postRotate() argument 63 tmp.setRotate(axis, degrees); in postRotate()
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D | SkNWayCanvas.cpp | 93 bool SkNWayCanvas::rotate(SkScalar degrees) { in rotate() argument 96 iter->rotate(degrees); in rotate() 98 return this->INHERITED::rotate(degrees); in rotate()
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D | SkProxyCanvas.cpp | 50 bool SkProxyCanvas::rotate(SkScalar degrees) { in rotate() argument 51 return fProxy->rotate(degrees); in rotate()
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D | SkDumpCanvas.cpp | 215 bool SkDumpCanvas::rotate(SkScalar degrees) { in rotate() argument 216 this->dump(kMatrix_Verb, NULL, "rotate(%g)", SkScalarToFloat(degrees)); in rotate() 217 return this->INHERITED::rotate(degrees); in rotate()
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/external/skia/include/effects/ |
D | SkColorMatrix.h | 39 void setRotate(Axis, SkScalar degrees); 41 void preRotate(Axis, SkScalar degrees); 42 void postRotate(Axis, SkScalar degrees);
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/external/webkit/WebKit/android/plugins/ |
D | ANPMatrixInterface.cpp | 100 static void anp_preRotate(ANPMatrix* matrix, float degrees) { in anp_preRotate() argument 101 matrix->preRotate(SkFloatToScalar(degrees)); in anp_preRotate() 104 static void anp_postRotate(ANPMatrix* matrix, float degrees) { in anp_postRotate() argument 105 matrix->postRotate(SkFloatToScalar(degrees)); in anp_postRotate()
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D | android_npapi.h | 285 void (*preRotate)(ANPMatrix*, float degrees); 286 void (*postRotate)(ANPMatrix*, float degrees); 609 void (*rotate)(ANPCanvas*, float degrees);
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D | ANPCanvasInterface.cpp | 55 static void anp_rotate(ANPCanvas* canvas, float degrees) { in anp_rotate() argument 56 canvas->skcanvas->rotate(SkFloatToScalar(degrees)); in anp_rotate()
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/external/skia/include/core/ |
D | SkMatrix.h | 145 void setRotate(SkScalar degrees, SkScalar px, SkScalar py); 148 void setRotate(SkScalar degrees); 187 bool preRotate(SkScalar degrees, SkScalar px, SkScalar py); 191 bool preRotate(SkScalar degrees); 224 bool postRotate(SkScalar degrees, SkScalar px, SkScalar py); 228 bool postRotate(SkScalar degrees);
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D | SkScalar.h | 156 #define SkDegreesToRadians(degrees) ((degrees) * (SK_ScalarPI / 180)) argument 219 #define SkDegreesToRadians(degrees) SkFractMul(degrees, SK_FractPIOver180) argument
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D | SkCanvas.h | 192 virtual bool rotate(SkScalar degrees);
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/external/skia/src/animator/ |
D | SkDrawMatrix.h | 53 void rotate(SkScalar degrees, SkPoint& center) { in rotate() argument 54 fMatrix.preRotate(degrees, center.fX, center.fY); in rotate()
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D | SkMatrixParts.cpp | 48 SK_MEMBER(degrees, Float) 55 SkRotate::SkRotate() : degrees(0) { in SkRotate() 60 fMatrix->rotate(degrees, center); in add()
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D | SkMatrixParts.h | 51 SkScalar degrees; variable
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/external/quake/quake/src/WinQuake/ |
D | mathlib.cpp | 93 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ) in RotatePointAroundVector() argument 134 zrot[0][0] = cos( DEG2RAD( degrees ) ); in RotatePointAroundVector() 135 zrot[0][1] = sin( DEG2RAD( degrees ) ); in RotatePointAroundVector() 136 zrot[1][0] = -sin( DEG2RAD( degrees ) ); in RotatePointAroundVector() 137 zrot[1][1] = cos( DEG2RAD( degrees ) ); in RotatePointAroundVector()
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D | quakedef.h | 391 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
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/external/quake/quake/src/QW/client/ |
D | mathlib.c | 93 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ) in RotatePointAroundVector() argument 134 zrot[0][0] = cos( DEG2RAD( degrees ) ); in RotatePointAroundVector() 135 zrot[0][1] = sin( DEG2RAD( degrees ) ); in RotatePointAroundVector() 136 zrot[1][0] = -sin( DEG2RAD( degrees ) ); in RotatePointAroundVector() 137 zrot[1][1] = cos( DEG2RAD( degrees ) ); in RotatePointAroundVector()
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D | mathlib.h | 74 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
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/external/skia/src/core/ |
D | SkMatrix.cpp | 302 void SkMatrix::setRotate(SkScalar degrees, SkScalar px, SkScalar py) { in setRotate() argument 304 sinV = SkScalarSinCos(SkDegreesToRadians(degrees), &cosV); in setRotate() 308 void SkMatrix::setRotate(SkScalar degrees) { in setRotate() argument 310 sinV = SkScalarSinCos(SkDegreesToRadians(degrees), &cosV); in setRotate() 314 bool SkMatrix::preRotate(SkScalar degrees, SkScalar px, SkScalar py) { in preRotate() argument 316 m.setRotate(degrees, px, py); in preRotate() 320 bool SkMatrix::preRotate(SkScalar degrees) { in preRotate() argument 322 m.setRotate(degrees); in preRotate() 326 bool SkMatrix::postRotate(SkScalar degrees, SkScalar px, SkScalar py) { in postRotate() argument 328 m.setRotate(degrees, px, py); in postRotate() [all …]
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D | SkPictureRecord.cpp | 94 bool SkPictureRecord::rotate(SkScalar degrees) { in rotate() argument 96 addScalar(degrees); in rotate() 98 return this->INHERITED::rotate(degrees); in rotate()
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D | SkPictureRecord.h | 23 virtual bool rotate(SkScalar degrees);
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/external/qemu/docs/ |
D | ANDROID-SKIN-FILES.TXT | 128 (in 90-degrees increment) to apply to the part 133 counter-rotation (in 90-degrees increments) to apply to the 182 - 'rotation': Optional rotation value (0..3) in 90 degrees
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/external/skia/include/utils/ |
D | SkNWayCanvas.h | 25 virtual bool rotate(SkScalar degrees);
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D | SkProxyCanvas.h | 36 virtual bool rotate(SkScalar degrees);
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D | SkDumpCanvas.h | 64 virtual bool rotate(SkScalar degrees);
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