Searched refs:elapsedDuration (Results 1 – 1 of 1) sorted by relevance
1122 double elapsedDuration = beginAnimationUpdateTime() - m_startTime; in fireAnimationEventsIfNeeded() local1126 elapsedDuration = max(elapsedDuration, 0.0); in fireAnimationEventsIfNeeded()1129 if (m_totalDuration >= 0 && elapsedDuration >= m_totalDuration) { in fireAnimationEventsIfNeeded()1136 … double durationLeft = m_animation->duration() - fmod(elapsedDuration, m_animation->duration()); in fireAnimationEventsIfNeeded()1137 m_nextIterationDuration = elapsedDuration + durationLeft; in fireAnimationEventsIfNeeded()1140 if (elapsedDuration >= m_nextIterationDuration) { in fireAnimationEventsIfNeeded()1143 … double durationLeft = m_animation->duration() - fmod(elapsedDuration, m_animation->duration()); in fireAnimationEventsIfNeeded()1144 m_nextIterationDuration = elapsedDuration + durationLeft; in fireAnimationEventsIfNeeded()1225 const double elapsedDuration = max(beginAnimationUpdateTime() - m_startTime, 0.0); in getTimeToNextEvent() local1229 if (m_totalDuration < 0 || elapsedDuration < m_totalDuration) { in getTimeToNextEvent()[all …]