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Searched refs:fCurrQuad (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gl/
DSkGLDevice.cpp15 fCurrQuad = 0; in init()
29 if (fCurrQuad && fCurrTexture) { in flush()
32 fCurrQuad = 0; in flush()
37 SkASSERT((size_t)fCurrQuad <= SK_ARRAY_COUNT(fVerts)); in addQuad()
39 if (fCurrTexture != texture || fCurrQuad == SK_ARRAY_COUNT(fVerts)) { in addQuad()
40 if (fCurrQuad && fCurrTexture) { in addQuad()
43 fCurrQuad = 0; in addQuad()
47 fVerts[fCurrQuad].setIRectFan(x, y, in addQuad()
49 fTexs[fCurrQuad].setXRectFan(left, 0, right, bottom); in addQuad()
50 fCurrQuad += 4; in addQuad()
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