Searched refs:fIndices (Results 1 – 5 of 5) sorted by relevance
19 fIndices = NULL; in init()34 fIndices = indices; in init()39 fIndices = (uint16_t*)(fTex + fTexCount); in init()44 uint16_t* idx = fIndices; in init()
81 const uint16_t* fIndices; member183 mesh.fIndices = NULL; in DrawMesh()187 mesh.fIndices = g3x3Indices; in DrawMesh()191 mesh.fIndices = indices; in DrawMesh()224 mesh.fIndices, indexCount, p); in DrawMesh()
24 const uint16_t* indices() const { return fIndices; } in indices()32 uint16_t* fIndices; variable
1941 : fIndices(indices) { in VertState()1956 const uint16_t* fIndices; member1979 const uint16_t* indices = state->fIndices; in TrianglesX()2009 const uint16_t* indices = state->fIndices; in TriangleStripX()2039 const uint16_t* indices = state->fIndices; in TriangleFanX()2054 return fIndices ? TrianglesX : Triangles; in chooseProc()2056 return fIndices ? TriangleStripX : TriangleStrip; in chooseProc()2058 return fIndices ? TriangleFanX : TriangleFan; in chooseProc()
162 uint16_t fIndices[6]; member