Searched refs:fPatterns (Results 1 – 4 of 4) sorted by relevance
2070 fPatterns = NULL; in DTRedundantEnumeration()2076 if (fPatterns == NULL) { in add()2077 fPatterns = new UVector(status); in add()2079 delete fPatterns; in add()2080 fPatterns = NULL; in add()2084 fPatterns->addElement(new UnicodeString(pattern), status); in add()2086 delete fPatterns; in add()2087 fPatterns = NULL; in add()2094 if (U_SUCCESS(status) && pos < fPatterns->size()) { in snext()2095 return (const UnicodeString*)fPatterns->elementAt(pos++); in snext()[all …]
254 UVector *fPatterns; variable
2088 fPatterns = NULL; in DTRedundantEnumeration()2094 if (fPatterns == NULL) { in add()2095 fPatterns = new UVector(status); in add()2097 delete fPatterns; in add()2098 fPatterns = NULL; in add()2102 fPatterns->addElement(new UnicodeString(pattern), status); in add()2104 delete fPatterns; in add()2105 fPatterns = NULL; in add()2112 if (U_SUCCESS(status) && pos < fPatterns->size()) { in snext()2113 return (const UnicodeString*)fPatterns->elementAt(pos++); in snext()[all …]