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Searched refs:fStartTime (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/animator/
DSkAnimateActive.cpp253 return inTime - fState[animatorIndex].fStartTime; in getTime()
282 state.fStartTime = state.fBegin = apply->begin + animate->begin; in initState()
311 … existing->fState[index].fTicks - existing->fState[index].fStartTime, existingValues.begin()); in pickUp()
351 state.fStartTime = state.fBegin = fApply.begin + animate->begin; in resetState()
429 debugOut.appendS32(state.fStartTime); in start()
431 if (state.fStartTime > 0) { in start()
432 SkMSec future = fAnimators[index]->fStart + state.fStartTime; in start()
442 if (state.fStartTime >= fMaker.fAdjustedStart) { in start()
443 state.fStartTime -= fMaker.fAdjustedStart; in start()
449 state.fStartTime += fAnimators[index]->fStart; in start()
[all …]
DSkAnimateActive.h68 SkMSec fStartTime; member
DSkDisplayApply.cpp568 debugOut.appendS32(rawTime - fActive->fState[0].fStartTime); in interpolate()
594 if (SkMSec_LT(rawTime, state.fStartTime)) { in interpolate()
597 maker.delayEnable(this, state.fStartTime); in interpolate()