Searched refs:fStartTime (Results 1 – 3 of 3) sorted by relevance
253 return inTime - fState[animatorIndex].fStartTime; in getTime()282 state.fStartTime = state.fBegin = apply->begin + animate->begin; in initState()311 … existing->fState[index].fTicks - existing->fState[index].fStartTime, existingValues.begin()); in pickUp()351 state.fStartTime = state.fBegin = fApply.begin + animate->begin; in resetState()429 debugOut.appendS32(state.fStartTime); in start()431 if (state.fStartTime > 0) { in start()432 SkMSec future = fAnimators[index]->fStart + state.fStartTime; in start()442 if (state.fStartTime >= fMaker.fAdjustedStart) { in start()443 state.fStartTime -= fMaker.fAdjustedStart; in start()449 state.fStartTime += fAnimators[index]->fStart; in start()[all …]
68 SkMSec fStartTime; member
568 debugOut.appendS32(rawTime - fActive->fState[0].fStartTime); in interpolate()594 if (SkMSec_LT(rawTime, state.fStartTime)) { in interpolate()597 maker.delayEnable(this, state.fStartTime); in interpolate()