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Searched refs:fStarted (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/animator/
DSkAnimateActive.cpp290 state.fStarted = false; in initState()
352 state.fStarted = false; in resetState()
415 if (state.fStarted) in start()
417 state.fStarted = true; in start()
DSkAnimateActive.h64 SkBool8 fStarted; member