Searched refs:fState (Results 1 – 16 of 16) sorted by relevance
22 fState.fTileModeX = (uint8_t)tmx; in SkBitmapProcShader()23 fState.fTileModeY = (uint8_t)tmy; in SkBitmapProcShader()30 fState.fTileModeX = buffer.readU8(); in SkBitmapProcShader()31 fState.fTileModeY = buffer.readU8(); in SkBitmapProcShader()56 xy[0] = (TileMode)fState.fTileModeX; in asABitmap()57 xy[1] = (TileMode)fState.fTileModeY; in asABitmap()66 buffer.write8(fState.fTileModeX); in flatten()67 buffer.write8(fState.fTileModeY); in flatten()83 fState.fOrigBitmap = fRawBitmap; in setContext()84 fState.fOrigBitmap.lockPixels(); in setContext()[all …]
52 SkBitmapProcState fState; variable
43 fState = kDone; in init()46 fState = kBeforeEdge; in init()55 switch (fState) { in next()62 fState = kAfterEdge; in next()68 fState = kDone; in next()71 SkASSERT(kDone == fState); in next()78 if (kAfterEdge == fState) in restore()83 fState = kDone; in restore()
121 int32_t* SK_RESTRICT array = fState.fArray; in setup()140 fState.fShift = 16; // we are starting out as fixed 16.16 in setup()143 fState.fShift -= bits; in setup()154 bool shiftIs16 = (16 == fState.fShift); in setup()186 int32_t add = 1 << (fState.fShift - 1); in setup()225 State* state = &fState; in filterSpan()279 State* state = &fState; in filterSpan16()314 buffer.writeMul4(&fState, sizeof(fState)); in flatten()323 buffer.read(&fState, sizeof(fState)); in SkColorMatrixFilter()
167 m_platformDescription->fState &= ~MFS_UNCHECKED; in setChecked()168 m_platformDescription->fState |= MFS_CHECKED; in setChecked()170 m_platformDescription->fState &= ~MFS_CHECKED; in setChecked()171 m_platformDescription->fState |= MFS_UNCHECKED; in setChecked()179 m_platformDescription->fState &= ~MFS_DISABLED; in setEnabled()180 m_platformDescription->fState |= MFS_ENABLED; in setEnabled()182 m_platformDescription->fState &= ~MFS_ENABLED; in setEnabled()183 m_platformDescription->fState |= MFS_DISABLED; in setEnabled()189 return !(m_platformDescription->fState & MFS_DISABLED); in enabled()
39 fState.setCount(animators); in init()80 fState.setCount(total); in append()86 SkActive::SkState& testState = fState[oldCount + index]; in append()89 SkActive::SkState& oldState = fState[inner]; in append()100 fState.remove(inner); in append()152 SkState& state = fState[index]; in calcDurations()205 SkState& state = fState[index]; in immediate()252 fState[animatorIndex].fTicks = inTime; in getTime()253 return inTime - fState[animatorIndex].fStartTime; in getTime()273 int count = fState.count(); in initState()[all …]
76 SkTDArray<SkState> fState; // one per animator variable
568 debugOut.appendS32(rawTime - fActive->fState[0].fStartTime); in interpolate()593 SkActive::SkState& state = fActive->fState[inner]; in interpolate()
47 Data() : fAlloc(2048), fState(NORMAL) {} in Data()58 State fState; member98 p->fState = Data::MISSED_START_TAG; in end_proc()181 if (Data::RETURN_END_TAG == fImpl->fData.fState) in onNextToken()183 fImpl->fData.fState = Data::NORMAL; in onNextToken()210 if (Data::MISSED_START_TAG == fImpl->fData.fState) in onNextToken()214 fImpl->fData.fState = Data::RETURN_END_TAG; in onNextToken()
75 SkButtonWidget(uint32_t flags = 0) : SkHasLabelWidget(flags), fState(kOff_State) {} in SkHasLabelWidget()82 State getButtonState() const { return fState; } in getButtonState()93 State fState;261 State getState() const { return fState; } in getState()269 State fState;
140 State fState; variable
183 if (fState != state)185 fState = state;319 if (click->fState == Click::kUp_State)
385 click->fState = Click::kDown_State; in DoClickDown()404 click->fState = Click::kMoved_State; in DoClickMoved()423 click->fState = Click::kUp_State; in DoClickUp()
64 State fState; variable
59 State fState; variable
211 APIRET _System DosCreateMutexSem(PCSZ pszName, PHEV phev, ULONG flAttr, BOOL32 fState);