Searched refs:fStrikeList (Results 1 – 2 of 2) sorted by relevance
130 sk_bzero(fStrikeList, sizeof(fStrikeList)); in SkGLTextCache()138 for (size_t i = 0; i < SK_ARRAY_COUNT(fStrikeList); i++) { in deleteAllStrikes()139 Strike* strike = fStrikeList[i]; in deleteAllStrikes()149 sk_bzero(fStrikeList, sizeof(fStrikeList)); in deleteAllStrikes()158 if (index >= SK_ARRAY_COUNT(fStrikeList)) { in findGlyph()163 Strike* strike = fStrikeList[index]; in findGlyph()177 if (index >= SK_ARRAY_COUNT(fStrikeList)) { in addGlyphAndBind()182 Strike* strike = fStrikeList[index]; in addGlyphAndBind()188 fStrikeList[index] = strike; in addGlyphAndBind()
83 Strike* fStrikeList[kMaxStrikeListCount]; variable