Searched refs:fTileModeX (Results 1 – 6 of 6) sorted by relevance
22 fState.fTileModeX = (uint8_t)tmx; in SkBitmapProcShader()30 fState.fTileModeX = buffer.readU8(); in SkBitmapProcShader()56 xy[0] = (TileMode)fState.fTileModeX; in asABitmap()66 buffer.write8(fState.fTileModeX); in flatten()288 gTileModeName[fState.fTileModeX], in toDumpString()
34 SkShader::TileMode getTileModeX() const { return fTileModeX; } in getTileModeX()51 SkShader::TileMode fTileModeX; variable
480 switch (fTileModeX) { in chooseMatrixProc()500 if (SkShader::kClamp_TileMode == fTileModeX && in chooseMatrixProc()513 if (SkShader::kRepeat_TileMode == fTileModeX && in chooseMatrixProc()519 fTileProcX = choose_tile_proc(fTileModeX); in chooseMatrixProc()
75 uint8_t fTileModeX; // CONSTRUCTOR member
351 bool clamp_clamp = SkShader::kClamp_TileMode == fTileModeX && in chooseProcs()521 } else if (SkShader::kRepeat_TileMode == fTileModeX && in chooseProcs()
37 : fBitmap(bm), fFilterBitmap(filter), fTileModeX(tmx), fTileModeY(tmy) in SkBitmapSampler()