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Searched refs:fTileModeY (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/core/
DSkBitmapProcShader.cpp23 fState.fTileModeY = (uint8_t)tmy; in SkBitmapProcShader()
31 fState.fTileModeY = buffer.readU8(); in SkBitmapProcShader()
57 xy[1] = (TileMode)fState.fTileModeY; in asABitmap()
67 buffer.write8(fState.fTileModeY); in flatten()
289 gTileModeName[fState.fTileModeY]); in toDumpString()
DSkBitmapSampler.h35 SkShader::TileMode getTileModeY() const { return fTileModeY; } in getTileModeY()
52 SkShader::TileMode fTileModeY; variable
DSkBitmapProcState_matrixProcs.cpp479 fIntTileProcY = choose_int_tile_proc(fTileModeY); in chooseMatrixProc()
501 SkShader::kClamp_TileMode == fTileModeY) in chooseMatrixProc()
514 SkShader::kRepeat_TileMode == fTileModeY) in chooseMatrixProc()
520 fTileProcY = choose_tile_proc(fTileModeY); in chooseMatrixProc()
DSkBitmapProcState.h76 uint8_t fTileModeY; // CONSTRUCTOR member
DSkBitmapProcState.cpp352 SkShader::kClamp_TileMode == fTileModeY; in chooseProcs()
522 SkShader::kRepeat_TileMode == fTileModeY) { in chooseProcs()
DSkBitmapSampler.cpp37 : fBitmap(bm), fFilterBitmap(filter), fTileModeX(tmx), fTileModeY(tmy) in SkBitmapSampler()