Searched refs:float32_val (Results 1 – 3 of 3) sorted by relevance
126 #define float32_val(x) (((float32)(x)).v) macro136 #define float32_val(x) (x) macro293 return make_float32(float32_val(a) & 0x7fffffff); in float32_abs()298 return make_float32(float32_val(a) ^ 0x80000000); in float32_chs()303 return (float32_val(a) & 0x7fffffff) == 0x7f800000; in float32_is_infinity()308 return float32_val(a) >> 31; in float32_is_neg()313 return (float32_val(a) & 0x7fffffff) == 0; in float32_is_zero()
81 uint32_t a = float32_val(a_); in float32_is_nan()96 uint32_t a = float32_val(a_); in float32_is_signaling_nan()115 z.sign = float32_val(a)>>31; in float32ToCommonNaN()117 z.high = ( (bits64) float32_val(a) )<<41; in float32ToCommonNaN()154 av = float32_val(a); in propagateFloat32NaN()155 bv = float32_val(b); in propagateFloat32NaN()
180 return float32_val(a) & 0x007FFFFF; in extractFloat32Frac()191 return ( float32_val(a)>>23 ) & 0xFF; in extractFloat32Exp()202 return float32_val(a)>>31; in extractFloat32Sign()1336 if ( float32_val(a) != 0xCF000000 ) { in float32_to_int32_round_to_zero()1415 if ( float32_val(a) != 0xDF000000 ) { in float32_to_int64_round_to_zero()1556 if ( (bits32) ( float32_val(a)<<1 ) == 0 ) return a; in float32_round_to_int()1575 z = float32_val(a); in float32_round_to_int()1587 if ( z != float32_val(a) ) STATUS(float_exception_flags) |= float_flag_inexact; in float32_round_to_int()2123 return ( float32_val(a) == float32_val(b) ) || in float32_eq()2124 ( (bits32) ( ( float32_val(a) | float32_val(b) )<<1 ) == 0 ); in float32_eq()[all …]