Searched refs:friction (Results 1 – 12 of 12) sorted by relevance
/external/quake/quake/src/QW/server/ |
D | move.txt | 17 friction = 0.8; 19 friction = 21 friction = 23 friction =
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D | sv_phys.c | 944 movevars.friction = sv_friction.value; in SV_SetMoveVars()
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D | sv_user.c | 106 MSG_WriteFloat(&host_client->netchan.message, movevars.friction); in SV_New_f()
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/external/quake/quake/src/QW/client/ |
D | pmove.c | 328 float friction; in PM_Friction() local 346 friction = movevars.friction; in PM_Friction() 358 friction *= 2; in PM_Friction() 369 drop += control*friction*frametime; in PM_Friction() 778 float speed, drop, friction, control, newspeed, accel; in SpectatorMove() local 800 friction = movevars.friction*1.5; // extra friction in SpectatorMove() 802 drop += control*friction*frametime; in SpectatorMove()
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D | pmove.h | 82 float friction; member
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D | cl_demo.c | 452 MSG_WriteFloat(&buf, movevars.friction); in CL_Record_f()
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D | cl_parse.c | 593 movevars.friction = MSG_ReadFloat(); in CL_ParseServerData()
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/external/quake/quake/src/WinQuake/ |
D | sv_user.cpp | 127 float friction; in SV_UserFriction() local 145 friction = sv_friction.value*sv_edgefriction.value; in SV_UserFriction() 147 friction = sv_friction.value; in SV_UserFriction() 151 newspeed = speed - host_frametime*control*friction; in SV_UserFriction()
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D | sv_phys.cpp | 1370 float friction; in SV_Physics_Step() local 1414 friction = sv_friction.value; in SV_Physics_Step() 1417 newspeed = speed - host_frametime*control*friction; in SV_Physics_Step()
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/external/quake/quake/src/QW/ |
D | qw2do.txt | 10 x- restore 2.1 movement code, but use new gravity application from 2.2, friction is still 4
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D | qwrlnote.txt | 235 uses a default friction of 4, so if the server op wants Regular Quake
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/external/icu4c/samples/ufortune/resources/ |
D | root.txt | 86 from friction between the face of the club and the cover of the ball
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