Searched refs:fullAppend (Results 1 – 2 of 2) sorted by relevance
55 void appendChildNode(RenderObject* owner, RenderObject*, bool fullAppend = true);
136 …enderObjectChildList::appendChildNode(RenderObject* owner, RenderObject* newChild, bool fullAppend) in appendChildNode() argument152 if (fullAppend) { in appendChildNode()