Searched refs:gPaused (Results 1 – 1 of 1) sorted by relevance
58 static bool gPaused; variable402 for (int i = 0; !gPaused && i < nbRects; i++) { in repaintAll()407 if (!gPaused) { in repaintAll()452 gPaused, m_needsRepaint, m_haveContents); in repaint()454 if (!gPaused && m_haveContents && m_needsRepaint) { in repaint()527 gPaused = state; in pauseDisplay()528 if (gPaused) in pauseDisplay()904 if (!gPaused || WTF::currentTime() >= gPausedDelay) in syncCompositingState()