Searched refs:gTextTextureFormat (Results 1 – 1 of 1) sorted by relevance
5 const GLenum gTextTextureFormat = GL_ALPHA; variable26 glTexImage2D(GL_TEXTURE_2D, 0, gTextTextureFormat, in Strike()28 gTextTextureFormat, gTextTextureType, NULL); in Strike()100 glyph.fHeight, gTextTextureFormat, gTextTextureType, in addGlyphAndBind()