Searched refs:glBindBuffer (Results 1 – 4 of 4) sorted by relevance
324 #define glBindBuffer(...) do { glBindBuffer(__VA_ARGS__); GLCHECK("glBindBuffer");} while(0) macro
264 ::glBindBuffer(target, buffer ? (GLuint) buffer->object() : 0); in bindBuffer()
891 glBindBuffer(target, bufID); in bindBuffer()
3419 GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);