Searched refs:glBlendFunc (Results 1 – 20 of 20) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | gl_rlight.c | 158 glBlendFunc (GL_ONE, GL_ONE); in R_RenderDlights() 171 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_RenderDlights()
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D | gl_rsurf.c | 382 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_DrawSequentialPoly() 388 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in R_DrawSequentialPoly() 700 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in R_BlendLightmaps() 705 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_BlendLightmaps() 769 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_BlendLightmaps()
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D | gl_vidandroid.c | 174 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
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D | gl_vidlinux.c | 323 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
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D | gl_vidlinuxglx.c | 495 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
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D | gl_vidlinux_svga.c | 353 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
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D | gl_vidlinux_x11.c | 547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
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D | gl_vidnt.c | 637 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
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/external/quake/quake/src/WinQuake/ |
D | gl_rlight.cpp | 161 glBlendFunc (GL_ONE, GL_ONE); in R_RenderDlights() 174 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_RenderDlights()
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D | gl_rsurf.cpp | 378 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 384 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); 776 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in R_BlendLightmaps() 781 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_BlendLightmaps() 839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_BlendLightmaps()
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D | glquake.h | 326 #define glBlendFunc(...) do { glBlendFunc(__VA_ARGS__); GLCHECK("glBlendFunc");} while(0) macro
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D | gl_vidandroid.cpp | 221 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
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D | gl_vidlinux.cpp | 332 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
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D | gl_vidlinuxglx.cpp | 603 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
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D | gl_vidnt.cpp | 637 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
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/external/qemu/distrib/sdl-1.2.12/src/video/dc/ |
D | SDL_dcvideo.c | 340 DEF(glBlendFunc),
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/external/skia/src/gl/ |
D | SkGL.cpp | 82 glBlendFunc(sm, dm); in SetPaint()
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/external/webkit/WebCore/platform/graphics/mac/ |
D | GraphicsContext3DMac.cpp | 309 ::glBlendFunc(sfactor, dfactor); in blendFunc()
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/external/qemu/distrib/sdl-1.2.12/src/video/ |
D | SDL_glfuncs.h | 13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
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D | SDL_video.c | 1634 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in SDL_GL_Lock()
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