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Searched refs:glBlendFunc (Results 1 – 20 of 20) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_rlight.c158 glBlendFunc (GL_ONE, GL_ONE); in R_RenderDlights()
171 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_RenderDlights()
Dgl_rsurf.c382 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_DrawSequentialPoly()
388 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in R_DrawSequentialPoly()
700 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in R_BlendLightmaps()
705 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_BlendLightmaps()
769 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_BlendLightmaps()
Dgl_vidandroid.c174 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
Dgl_vidlinux.c323 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
Dgl_vidlinuxglx.c495 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
Dgl_vidlinux_svga.c353 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
Dgl_vidlinux_x11.c547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
Dgl_vidnt.c637 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
/external/quake/quake/src/WinQuake/
Dgl_rlight.cpp161 glBlendFunc (GL_ONE, GL_ONE); in R_RenderDlights()
174 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_RenderDlights()
Dgl_rsurf.cpp378 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
384 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
776 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in R_BlendLightmaps()
781 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_BlendLightmaps()
839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in R_BlendLightmaps()
Dglquake.h326 #define glBlendFunc(...) do { glBlendFunc(__VA_ARGS__); GLCHECK("glBlendFunc");} while(0) macro
Dgl_vidandroid.cpp221 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
Dgl_vidlinux.cpp332 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
Dgl_vidlinuxglx.cpp603 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
Dgl_vidnt.cpp637 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in GL_Init()
/external/qemu/distrib/sdl-1.2.12/src/video/dc/
DSDL_dcvideo.c340 DEF(glBlendFunc),
/external/skia/src/gl/
DSkGL.cpp82 glBlendFunc(sm, dm); in SetPaint()
/external/webkit/WebCore/platform/graphics/mac/
DGraphicsContext3DMac.cpp309 ::glBlendFunc(sfactor, dfactor); in blendFunc()
/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_glfuncs.h13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
DSDL_video.c1634 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in SDL_GL_Lock()