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Searched refs:glClear (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_rmain.c1074 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
1076 glClear (GL_DEPTH_BUFFER_BIT); in R_Clear()
1086 glClear (GL_COLOR_BUFFER_BIT); in R_Clear()
1105 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
1107 glClear (GL_DEPTH_BUFFER_BIT); in R_Clear()
/external/quake/quake/src/WinQuake/
Dgl_rmain.cpp1345 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
1347 glClear (GL_DEPTH_BUFFER_BIT); in R_Clear()
1357 glClear (GL_COLOR_BUFFER_BIT); in R_Clear()
1376 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
1378 glClear (GL_DEPTH_BUFFER_BIT); in R_Clear()
Dglquake.h329 #define glClear(...) do { glClear(__VA_ARGS__); GLCHECK("glClear");} while(0) macro
/external/webkit/WebCore/platform/graphics/mac/
DGraphicsContext3DMac.cpp226 ::glClear(GL_COLOR_BUFFER_BIT); in reshape()
356 ::glClear(mask); in clear()
/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_glfuncs.h16 SDL_PROC_UNUSED(void,glClear,(GLbitfield))
/external/webkit/WebKit/chromium/src/
DGraphicsContext3D.cpp711 glClear(GL_COLOR_BUFFER_BIT); in reshape()
/external/qemu/distrib/sdl-1.2.12/src/video/quartz/
DSDL_QuartzVideo.m600 glClear (GL_COLOR_BUFFER_BIT);