/external/quake/quake/src/QW/client/ |
D | gl_draw.c | 628 glColor4f (1,1,1,1); in Draw_Pic() 662 glColor4f (1,1,1,alpha); in Draw_AlphaPic() 678 glColor4f (1,1,1,1); in Draw_AlphaPic() 702 glColor4f (1,1,1,1); in Draw_SubPic() 897 glColor4f (0, 0, 0, 0.8); in Draw_FadeScreen() 911 glColor4f (1,1,1,1); in Draw_FadeScreen() 982 glColor4f (1,1,1,1); in GL_Set2D() 1489 glColor4f(r, g, b, 1.0f); in glColor3f() 1494 glColor4f(pColor[0], pColor[1], pColor[2], pColor[3]); in glColor4fv() 1499 glColor4f(pColor[0] / 255.0f, pColor[1] / 255.0f, pColor[2] / 255.0f, pColor[3] / 255.0f); in glColor4ubv()
|
D | gl_rmain.c | 638 glColor4f (0,0,0,0.5); in R_DrawAliasModel() 642 glColor4f (1,1,1,1); in R_DrawAliasModel() 1180 glColor4f (1,1,1,r_mirroralpha.value); 1186 glColor4f (1,1,1,1);
|
D | gl_rsurf.c | 704 glColor4f (0,0,0,1); in R_BlendLightmaps() 773 glColor4f (1,1,1,1); in R_BlendLightmaps() 951 glColor4f (1,1,1,r_wateralpha.value); 976 glColor4f (1,1,1,1); 1002 glColor4f (1,1,1,r_wateralpha.value); in R_DrawWaterSurfaces() 1044 glColor4f (1,1,1,1); in R_DrawWaterSurfaces()
|
D | gl_ngraph.c | 131 glColor4f (1,1,1,1); in R_NetGraph()
|
D | gl_rlight.c | 119 glColor4f (light->color[0], light->color[1], light->color[2], in R_RenderDlight()
|
D | gl_warp.c | 994 glColor4f (1,1,1,0.5); in R_DrawSkyBox() 1024 glColor4f (1,1,1,0.5); in R_DrawSkyBox()
|
/external/quake/quake/src/WinQuake/ |
D | gl_draw.cpp | 926 glColor4f (1,1,1,alpha); in Draw_AlphaPic() 942 glColor4f (1,1,1,1); in Draw_AlphaPic() 965 glColor4f (1,1,1,1); in Draw_Pic() 1155 glColor4f (0, 0, 0, 0.8); in Draw_FadeScreen() 1168 glColor4f (1,1,1,1); in Draw_FadeScreen() 1239 glColor4f (1,1,1,1); in GL_Set2D() 2089 glColor4f(r, g, b, 1.0f); in glColor3f() 2094 glColor4f(pColor[0], pColor[1], pColor[2], pColor[3]); in glColor4fv()
|
D | gl_rsurf.cpp | 780 glColor4f (0,0,0,1); in R_BlendLightmaps() 843 glColor4f (1,1,1,1); in R_BlendLightmaps() 1020 glColor4f (1,1,1,r_wateralpha.value); 1045 glColor4f (1,1,1,1); 1071 glColor4f (1,1,1,r_wateralpha.value); in R_DrawWaterSurfaces() 1113 glColor4f (1,1,1,1); in R_DrawWaterSurfaces()
|
D | glquake.h | 288 #define glColor4f(...) do { glColor4f(__VA_ARGS__); GLCHECK("glColor4f");} while(0) macro
|
D | gl_rmain.cpp | 726 glColor4f (0,0,0,0.5); in R_DrawAliasModel() 730 glColor4f (1,1,1,1); in R_DrawAliasModel() 1457 glColor4f (1,1,1,r_mirroralpha.value); in R_Mirror() 1463 glColor4f (1,1,1,1); in R_Mirror()
|
D | gl_warp.cpp | 1043 glColor4f (1,1,1,0.5); in R_DrawSkyBox() 1069 glColor4f (1,1,1,0.5); in R_DrawSkyBox()
|
/external/qemu/distrib/sdl-1.2.12/src/video/dc/ |
D | SDL_dcvideo.c | 341 DEF(glColor4f),
|
/external/qemu/distrib/sdl-1.2.12/src/video/ |
D | SDL_glfuncs.h | 43 SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
|
D | SDL_video.c | 1635 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ in SDL_GL_Lock()
|