Searched refs:glColorPointer (Results 1 – 7 of 7) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | glquake.h | 338 #define glColorPointer(...) do { glColorPointer(__VA_ARGS__); GLCHECK("glColorPointer");} while(0) macro
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D | gl_rlight.cpp | 95 glColorPointer(4, GL_FLOAT, 0, gColorBuffer); in R_RenderDlight()
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D | r_part.cpp | 678 glColorPointer(4, GL_UNSIGNED_BYTE, 0, gColorBuffer); in R_DrawParticles()
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D | gl_rmain.cpp | 372 glColorPointer(4, GL_FLOAT, 0, gColorBuffer); in GL_DrawAliasFrame()
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/external/skia/src/gl/ |
D | SkGL.cpp | 372 glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray); in DrawVertices()
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/external/quake/quake/src/QW/client/ |
D | gl_rmain.c | 351 glColorPointer(3, GL_FLOAT, 0, color); in GL_DrawAliasFrame()
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/external/qemu/distrib/sdl-1.2.12/src/video/ |
D | SDL_glfuncs.h | 57 SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer…
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