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Searched refs:glColorPointer (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/WinQuake/
Dglquake.h338 #define glColorPointer(...) do { glColorPointer(__VA_ARGS__); GLCHECK("glColorPointer");} while(0) macro
Dgl_rlight.cpp95 glColorPointer(4, GL_FLOAT, 0, gColorBuffer); in R_RenderDlight()
Dr_part.cpp678 glColorPointer(4, GL_UNSIGNED_BYTE, 0, gColorBuffer); in R_DrawParticles()
Dgl_rmain.cpp372 glColorPointer(4, GL_FLOAT, 0, gColorBuffer); in GL_DrawAliasFrame()
/external/skia/src/gl/
DSkGL.cpp372 glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray); in DrawVertices()
/external/quake/quake/src/QW/client/
Dgl_rmain.c351 glColorPointer(3, GL_FLOAT, 0, color); in GL_DrawAliasFrame()
/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_glfuncs.h57 SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer…