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Searched refs:glDepthFunc (Results 1 – 5 of 5) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_rmain.c1079 glDepthFunc (GL_LEQUAL); in R_Clear()
1093 glDepthFunc (GL_LEQUAL); in R_Clear()
1099 glDepthFunc (GL_GEQUAL); in R_Clear()
1110 glDepthFunc (GL_LEQUAL); in R_Clear()
1157 glDepthFunc (GL_LEQUAL);
1166 glDepthFunc (GL_LEQUAL);
/external/quake/quake/src/WinQuake/
Dgl_rmain.cpp1350 glDepthFunc (GL_LEQUAL); in R_Clear()
1364 glDepthFunc (GL_LEQUAL); in R_Clear()
1370 glDepthFunc (GL_GEQUAL); in R_Clear()
1381 glDepthFunc (GL_LEQUAL); in R_Clear()
1431 glDepthFunc (GL_LEQUAL); in R_Mirror()
1443 glDepthFunc (GL_LEQUAL); in R_Mirror()
Dglquake.h346 #define glDepthFunc(...) do { glDepthFunc(__VA_ARGS__); GLCHECK("glDepthFunc");} while(0) macro
/external/webkit/WebCore/platform/graphics/mac/
DGraphicsContext3DMac.cpp405 ::glDepthFunc(func); in depthFunc()
/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_glfuncs.h66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func))