/external/quake/quake/src/QW/client/ |
D | gl_rmain.c | 229 glEnable (GL_ALPHA_TEST); in R_DrawSpriteModel() 637 glEnable (GL_BLEND); in R_DrawAliasModel() 640 glEnable (GL_TEXTURE_2D); in R_DrawAliasModel() 789 glEnable (GL_BLEND); in R_PolyBlend() 813 glEnable (GL_TEXTURE_2D); in R_PolyBlend() 814 glEnable (GL_ALPHA_TEST); in R_PolyBlend() 1019 glEnable(GL_CULL_FACE); in R_SetupGL() 1025 glEnable(GL_DEPTH_TEST); in R_SetupGL() 1169 glEnable (GL_BLEND);
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D | gl_rsurf.c | 300 glEnable(GL_TEXTURE_2D); in GL_EnableMultitexture() 344 glEnable (GL_BLEND); in R_DrawSequentialPoly() 381 glEnable (GL_BLEND); in R_DrawSequentialPoly() 403 glEnable (GL_BLEND); in R_DrawSequentialPoly() 484 glEnable (GL_BLEND); in R_DrawSequentialPoly() 524 glEnable (GL_BLEND); in R_DrawSequentialPoly() 584 glEnable (GL_BLEND); in R_DrawSequentialPoly() 710 glEnable (GL_BLEND); in R_BlendLightmaps() 950 glEnable (GL_BLEND); 1001 glEnable (GL_BLEND); in R_DrawWaterSurfaces()
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D | gl_vidlinux.c | 310 glEnable(GL_TEXTURE_2D); in GL_Init() 312 glEnable(GL_ALPHA_TEST); in GL_Init() 514 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette() 541 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
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D | gl_vidandroid.c | 158 glEnable(GL_TEXTURE_2D); in GL_Init() 160 glEnable(GL_ALPHA_TEST); in GL_Init()
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D | gl_vidlinuxglx.c | 482 glEnable(GL_TEXTURE_2D); in GL_Init() 484 glEnable(GL_ALPHA_TEST); in GL_Init() 545 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette() 572 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
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D | gl_vidlinux_svga.c | 340 glEnable(GL_TEXTURE_2D); in GL_Init() 342 glEnable(GL_ALPHA_TEST); in GL_Init() 552 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette() 579 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
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D | gl_vidlinux_x11.c | 534 glEnable(GL_TEXTURE_2D); in GL_Init() 536 glEnable(GL_ALPHA_TEST); in GL_Init() 597 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette() 624 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
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D | gl_rlight.c | 157 glEnable (GL_BLEND); in R_RenderDlights() 170 glEnable (GL_TEXTURE_2D); in R_RenderDlights()
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D | gl_warp.c | 291 glEnable (GL_BLEND); in EmitBothSkyLayers() 321 glEnable (GL_BLEND); in R_DrawSkyChain() 992 glEnable (GL_BLEND); in R_DrawSkyBox() 1025 glEnable (GL_DEPTH_TEST); in R_DrawSkyBox()
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D | gl_draw.c | 659 glEnable (GL_BLEND); in Draw_AlphaPic() 679 glEnable(GL_ALPHA_TEST); in Draw_AlphaPic() 883 glEnable (GL_TEXTURE_2D); in Draw_Fill() 895 glEnable (GL_BLEND); in Draw_FadeScreen() 912 glEnable (GL_TEXTURE_2D); in Draw_FadeScreen() 979 glEnable (GL_ALPHA_TEST); in GL_Set2D()
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D | gl_vidnt.c | 624 glEnable(GL_TEXTURE_2D); in GL_Init() 626 glEnable(GL_ALPHA_TEST); in GL_Init() 645 glEnable (GL_VERTEX_ARRAY_EXT); in GL_Init() 646 glEnable (GL_TEXTURE_COORD_ARRAY_EXT); in GL_Init() 1525 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
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D | r_part.c | 473 glEnable (GL_BLEND); in R_DrawParticles() 628 glEnable(GL_ALPHA_TEST); in R_DrawParticles()
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/external/skia/src/gl/ |
D | SkGLCanvas.cpp | 28 glEnable(GL_TEXTURE_2D); in SkGLCanvas() 29 glEnable(GL_SCISSOR_TEST); in SkGLCanvas()
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D | SkGL.cpp | 81 glEnable(GL_BLEND); in SetPaint() 85 glEnable(GL_DITHER); in SetPaint() 362 glEnable(GL_TEXTURE_2D); in DrawVertices()
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/external/quake/quake/src/WinQuake/ |
D | gl_rmain.cpp | 228 glEnable (GL_ALPHA_TEST); in R_DrawSpriteModel() 725 glEnable (GL_BLEND); in R_DrawAliasModel() 728 glEnable (GL_TEXTURE_2D); in R_DrawAliasModel() 878 glEnable (GL_BLEND); in R_PolyBlend() 911 glEnable (GL_TEXTURE_2D); in R_PolyBlend() 912 glEnable (GL_ALPHA_TEST); in R_PolyBlend() 1290 glEnable(GL_CULL_FACE); in R_SetupGL() 1296 glEnable(GL_DEPTH_TEST); in R_SetupGL() 1446 glEnable (GL_BLEND); in R_Mirror()
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D | gl_rsurf.cpp | 301 glEnable(GL_TEXTURE_2D); in GL_EnableMultitexture() 341 glEnable (GL_BLEND); 377 glEnable (GL_BLEND); 399 glEnable (GL_BLEND); 501 glEnable (GL_BLEND); in R_DrawSequentialPoly() 546 glEnable (GL_BLEND); in R_DrawSequentialPoly() 627 glEnable (GL_BLEND); in R_DrawSequentialPoly() 786 glEnable (GL_BLEND); in R_BlendLightmaps() 1019 glEnable (GL_BLEND); 1070 glEnable (GL_BLEND); in R_DrawWaterSurfaces()
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D | gl_vidlinux.cpp | 319 glEnable(GL_TEXTURE_2D); in GL_Init() 321 glEnable(GL_ALPHA_TEST); in GL_Init() 544 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette() 562 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
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D | gl_vidlinuxglx.cpp | 590 glEnable(GL_TEXTURE_2D); in GL_Init() 592 glEnable(GL_ALPHA_TEST); in GL_Init() 658 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette() 676 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
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D | gl_rlight.cpp | 160 glEnable (GL_BLEND); in R_RenderDlights() 173 glEnable (GL_TEXTURE_2D); in R_RenderDlights()
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D | gl_warp.cpp | 340 glEnable (GL_BLEND); in EmitBothSkyLayers() 370 glEnable (GL_BLEND); in R_DrawSkyChain() 1041 glEnable (GL_BLEND); in R_DrawSkyBox() 1070 glEnable (GL_DEPTH_TEST); in R_DrawSkyBox()
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D | gl_vidnt.cpp | 624 glEnable(GL_TEXTURE_2D); in GL_Init() 626 glEnable(GL_ALPHA_TEST); in GL_Init() 645 glEnable (GL_VERTEX_ARRAY_EXT); in GL_Init() 646 glEnable (GL_TEXTURE_COORD_ARRAY_EXT); in GL_Init() 1525 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
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D | gl_vidandroid.cpp | 201 glEnable(GL_TEXTURE_2D); in GL_Init() 203 glEnable(GL_ALPHA_TEST); in GL_Init()
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D | gl_draw.cpp | 923 glEnable (GL_BLEND); in Draw_AlphaPic() 943 glEnable(GL_ALPHA_TEST); in Draw_AlphaPic() 1141 glEnable (GL_TEXTURE_2D); in Draw_Fill() 1153 glEnable (GL_BLEND); in Draw_FadeScreen() 1169 glEnable (GL_TEXTURE_2D); in Draw_FadeScreen() 1236 glEnable (GL_ALPHA_TEST); in GL_Set2D()
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D | glquake.h | 353 #define glEnable(...) do { glEnable(__VA_ARGS__); GLCHECK("glEnable");} while(0) macro
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/external/qemu/distrib/sdl-1.2.12/src/video/dc/ |
D | SDL_dcvideo.c | 344 DEF(glEnable),
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