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Searched refs:glEnable (Results 1 – 25 of 31) sorted by relevance

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/external/quake/quake/src/QW/client/
Dgl_rmain.c229 glEnable (GL_ALPHA_TEST); in R_DrawSpriteModel()
637 glEnable (GL_BLEND); in R_DrawAliasModel()
640 glEnable (GL_TEXTURE_2D); in R_DrawAliasModel()
789 glEnable (GL_BLEND); in R_PolyBlend()
813 glEnable (GL_TEXTURE_2D); in R_PolyBlend()
814 glEnable (GL_ALPHA_TEST); in R_PolyBlend()
1019 glEnable(GL_CULL_FACE); in R_SetupGL()
1025 glEnable(GL_DEPTH_TEST); in R_SetupGL()
1169 glEnable (GL_BLEND);
Dgl_rsurf.c300 glEnable(GL_TEXTURE_2D); in GL_EnableMultitexture()
344 glEnable (GL_BLEND); in R_DrawSequentialPoly()
381 glEnable (GL_BLEND); in R_DrawSequentialPoly()
403 glEnable (GL_BLEND); in R_DrawSequentialPoly()
484 glEnable (GL_BLEND); in R_DrawSequentialPoly()
524 glEnable (GL_BLEND); in R_DrawSequentialPoly()
584 glEnable (GL_BLEND); in R_DrawSequentialPoly()
710 glEnable (GL_BLEND); in R_BlendLightmaps()
950 glEnable (GL_BLEND);
1001 glEnable (GL_BLEND); in R_DrawWaterSurfaces()
Dgl_vidlinux.c310 glEnable(GL_TEXTURE_2D); in GL_Init()
312 glEnable(GL_ALPHA_TEST); in GL_Init()
514 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
541 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
Dgl_vidandroid.c158 glEnable(GL_TEXTURE_2D); in GL_Init()
160 glEnable(GL_ALPHA_TEST); in GL_Init()
Dgl_vidlinuxglx.c482 glEnable(GL_TEXTURE_2D); in GL_Init()
484 glEnable(GL_ALPHA_TEST); in GL_Init()
545 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
572 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
Dgl_vidlinux_svga.c340 glEnable(GL_TEXTURE_2D); in GL_Init()
342 glEnable(GL_ALPHA_TEST); in GL_Init()
552 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
579 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
Dgl_vidlinux_x11.c534 glEnable(GL_TEXTURE_2D); in GL_Init()
536 glEnable(GL_ALPHA_TEST); in GL_Init()
597 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
624 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
Dgl_rlight.c157 glEnable (GL_BLEND); in R_RenderDlights()
170 glEnable (GL_TEXTURE_2D); in R_RenderDlights()
Dgl_warp.c291 glEnable (GL_BLEND); in EmitBothSkyLayers()
321 glEnable (GL_BLEND); in R_DrawSkyChain()
992 glEnable (GL_BLEND); in R_DrawSkyBox()
1025 glEnable (GL_DEPTH_TEST); in R_DrawSkyBox()
Dgl_draw.c659 glEnable (GL_BLEND); in Draw_AlphaPic()
679 glEnable(GL_ALPHA_TEST); in Draw_AlphaPic()
883 glEnable (GL_TEXTURE_2D); in Draw_Fill()
895 glEnable (GL_BLEND); in Draw_FadeScreen()
912 glEnable (GL_TEXTURE_2D); in Draw_FadeScreen()
979 glEnable (GL_ALPHA_TEST); in GL_Set2D()
Dgl_vidnt.c624 glEnable(GL_TEXTURE_2D); in GL_Init()
626 glEnable(GL_ALPHA_TEST); in GL_Init()
645 glEnable (GL_VERTEX_ARRAY_EXT); in GL_Init()
646 glEnable (GL_TEXTURE_COORD_ARRAY_EXT); in GL_Init()
1525 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
Dr_part.c473 glEnable (GL_BLEND); in R_DrawParticles()
628 glEnable(GL_ALPHA_TEST); in R_DrawParticles()
/external/skia/src/gl/
DSkGLCanvas.cpp28 glEnable(GL_TEXTURE_2D); in SkGLCanvas()
29 glEnable(GL_SCISSOR_TEST); in SkGLCanvas()
DSkGL.cpp81 glEnable(GL_BLEND); in SetPaint()
85 glEnable(GL_DITHER); in SetPaint()
362 glEnable(GL_TEXTURE_2D); in DrawVertices()
/external/quake/quake/src/WinQuake/
Dgl_rmain.cpp228 glEnable (GL_ALPHA_TEST); in R_DrawSpriteModel()
725 glEnable (GL_BLEND); in R_DrawAliasModel()
728 glEnable (GL_TEXTURE_2D); in R_DrawAliasModel()
878 glEnable (GL_BLEND); in R_PolyBlend()
911 glEnable (GL_TEXTURE_2D); in R_PolyBlend()
912 glEnable (GL_ALPHA_TEST); in R_PolyBlend()
1290 glEnable(GL_CULL_FACE); in R_SetupGL()
1296 glEnable(GL_DEPTH_TEST); in R_SetupGL()
1446 glEnable (GL_BLEND); in R_Mirror()
Dgl_rsurf.cpp301 glEnable(GL_TEXTURE_2D); in GL_EnableMultitexture()
341 glEnable (GL_BLEND);
377 glEnable (GL_BLEND);
399 glEnable (GL_BLEND);
501 glEnable (GL_BLEND); in R_DrawSequentialPoly()
546 glEnable (GL_BLEND); in R_DrawSequentialPoly()
627 glEnable (GL_BLEND); in R_DrawSequentialPoly()
786 glEnable (GL_BLEND); in R_BlendLightmaps()
1019 glEnable (GL_BLEND);
1070 glEnable (GL_BLEND); in R_DrawWaterSurfaces()
Dgl_vidlinux.cpp319 glEnable(GL_TEXTURE_2D); in GL_Init()
321 glEnable(GL_ALPHA_TEST); in GL_Init()
544 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
562 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
Dgl_vidlinuxglx.cpp590 glEnable(GL_TEXTURE_2D); in GL_Init()
592 glEnable(GL_ALPHA_TEST); in GL_Init()
658 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
676 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
Dgl_rlight.cpp160 glEnable (GL_BLEND); in R_RenderDlights()
173 glEnable (GL_TEXTURE_2D); in R_RenderDlights()
Dgl_warp.cpp340 glEnable (GL_BLEND); in EmitBothSkyLayers()
370 glEnable (GL_BLEND); in R_DrawSkyChain()
1041 glEnable (GL_BLEND); in R_DrawSkyBox()
1070 glEnable (GL_DEPTH_TEST); in R_DrawSkyBox()
Dgl_vidnt.cpp624 glEnable(GL_TEXTURE_2D); in GL_Init()
626 glEnable(GL_ALPHA_TEST); in GL_Init()
645 glEnable (GL_VERTEX_ARRAY_EXT); in GL_Init()
646 glEnable (GL_TEXTURE_COORD_ARRAY_EXT); in GL_Init()
1525 glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); in VID_Init8bitPalette()
Dgl_vidandroid.cpp201 glEnable(GL_TEXTURE_2D); in GL_Init()
203 glEnable(GL_ALPHA_TEST); in GL_Init()
Dgl_draw.cpp923 glEnable (GL_BLEND); in Draw_AlphaPic()
943 glEnable(GL_ALPHA_TEST); in Draw_AlphaPic()
1141 glEnable (GL_TEXTURE_2D); in Draw_Fill()
1153 glEnable (GL_BLEND); in Draw_FadeScreen()
1169 glEnable (GL_TEXTURE_2D); in Draw_FadeScreen()
1236 glEnable (GL_ALPHA_TEST); in GL_Set2D()
Dglquake.h353 #define glEnable(...) do { glEnable(__VA_ARGS__); GLCHECK("glEnable");} while(0) macro
/external/qemu/distrib/sdl-1.2.12/src/video/dc/
DSDL_dcvideo.c344 DEF(glEnable),

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