Searched refs:glFinish (Results 1 – 14 of 14) sorted by relevance
169 this->gl_data->glFinish = SDL_LoadFunction(handle, "glFinish"); in SDL_AtariGL_LoadLibrary()177 if ((this->gl_data->glFinish == NULL) && in SDL_AtariGL_LoadLibrary()358 if (this->gl_data->glFinish) { in SDL_AtariGL_SwapBuffers()359 this->gl_data->glFinish(); in SDL_AtariGL_SwapBuffers()364 this->gl_data->glFinish(); in SDL_AtariGL_SwapBuffers()382 this->gl_data->glFinish = glFinish; in SDL_AtariGL_InitPointers()532 if (this->gl_data->glFinish == NULL) { in InitOld()
61 void (*glFinish)(void); member
459 glFinish (); in R_TimeRefresh_f()468 glFinish (); in R_TimeRefresh_f()
1209 glFinish (); in R_RenderView()1218 glFinish (); in R_RenderView()
355 #define glFinish(...) do { glFinish(__VA_ARGS__); GLCHECK("glFinish");} while(0) macro
1487 glFinish (); in R_RenderView()1496 glFinish (); in R_RenderView()
131 This causes the game to not issue a glFinish() call each frame, which may make
74 glFinish();
467 ::glFinish(); in finish()
102 This causes the game to not issue a glFinish() call each frame, which may make
122 This causes the game to not issue a glFinish() call each frame, which may make
95 SDL_PROC_UNUSED(void,glFinish,(void))