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Searched refs:glFinish (Results 1 – 14 of 14) sorted by relevance

/external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
DSDL_atarigl.c169 this->gl_data->glFinish = SDL_LoadFunction(handle, "glFinish"); in SDL_AtariGL_LoadLibrary()
177 if ((this->gl_data->glFinish == NULL) && in SDL_AtariGL_LoadLibrary()
358 if (this->gl_data->glFinish) { in SDL_AtariGL_SwapBuffers()
359 this->gl_data->glFinish(); in SDL_AtariGL_SwapBuffers()
364 this->gl_data->glFinish(); in SDL_AtariGL_SwapBuffers()
382 this->gl_data->glFinish = glFinish; in SDL_AtariGL_InitPointers()
532 if (this->gl_data->glFinish == NULL) { in InitOld()
DSDL_atarigl_c.h61 void (*glFinish)(void); member
/external/quake/quake/src/QW/client/
Dgl_rmisc.c459 glFinish (); in R_TimeRefresh_f()
468 glFinish (); in R_TimeRefresh_f()
Dgl_rmain.c1209 glFinish (); in R_RenderView()
1218 glFinish (); in R_RenderView()
/external/quake/quake/src/WinQuake/
Dgl_rmisc.cpp459 glFinish (); in R_TimeRefresh_f()
468 glFinish (); in R_TimeRefresh_f()
Dglquake.h355 #define glFinish(...) do { glFinish(__VA_ARGS__); GLCHECK("glFinish");} while(0) macro
Dgl_rmain.cpp1487 glFinish (); in R_RenderView()
1496 glFinish (); in R_RenderView()
Dglqnotes.txt131 This causes the game to not issue a glFinish() call each frame, which may make
/external/webkit/WebCore/platform/graphics/mac/
DCanvas3DLayer.mm74 glFinish();
DGraphicsContext3DMac.cpp467 ::glFinish(); in finish()
/external/quake/quake/src/QW/docs/
Dglqwcl-readme.txt102 This causes the game to not issue a glFinish() call each frame, which may make
/external/quake/quake/src/WinQuake/docs/
Dreadme.glquake122 This causes the game to not issue a glFinish() call each frame, which may make
/external/quake/quake/src/WinQuake/kit/
DREADME.TXT131 This causes the game to not issue a glFinish() call each frame, which may make
/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_glfuncs.h95 SDL_PROC_UNUSED(void,glFinish,(void))