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Searched refs:glShadeModel (Results 1 – 18 of 18) sorted by relevance

/external/skia/src/gl/
DSkGL.cpp373 glShadeModel(GL_SMOOTH); in DrawVertices()
376 glShadeModel(GL_FLAT); in DrawVertices()
DSkGLDevice.cpp765 glShadeModel(GL_FLAT); in setupForText()
/external/quake/quake/src/WinQuake/
Dglquake.h410 #define glShadeModel(...) do { glShadeModel(__VA_ARGS__); GLCHECK("glShadeModel");} while(0) macro
Dgl_rlight.cpp159 glShadeModel (GL_SMOOTH); in R_RenderDlights()
Dgl_vidandroid.cpp210 glShadeModel(GL_FLAT); in GL_Init()
Dgl_rmain.cpp704 glShadeModel (GL_SMOOTH); in R_DrawAliasModel()
714 glShadeModel (GL_FLAT); in R_DrawAliasModel()
Dgl_vidlinux.cpp325 glShadeModel (GL_FLAT); in GL_Init()
Dgl_vidlinuxglx.cpp596 glShadeModel (GL_FLAT); in GL_Init()
Dgl_vidnt.cpp630 glShadeModel (GL_FLAT); in GL_Init()
/external/quake/quake/src/QW/client/
Dgl_vidandroid.c167 glShadeModel (GL_FLAT); in GL_Init()
Dgl_rlight.c156 glShadeModel (GL_SMOOTH); in R_RenderDlights()
Dgl_rmain.c616 glShadeModel (GL_SMOOTH); in R_DrawAliasModel()
626 glShadeModel (GL_FLAT); in R_DrawAliasModel()
Dgl_vidlinux.c316 glShadeModel (GL_FLAT); in GL_Init()
Dgl_vidlinuxglx.c488 glShadeModel (GL_FLAT); in GL_Init()
Dgl_vidlinux_svga.c346 glShadeModel (GL_FLAT); in GL_Init()
Dgl_vidlinux_x11.c540 glShadeModel (GL_FLAT); in GL_Init()
Dgl_vidnt.c630 glShadeModel (GL_FLAT); in GL_Init()
/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_glfuncs.h259 SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode))