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Searched refs:glTexEnvf (Results 1 – 25 of 28) sorted by relevance

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/external/quake/quake/src/QW/client/
Dgl_rsurf.c441 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSequentialPoly()
458 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); in R_DrawSequentialPoly()
544 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSequentialPoly()
560 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); in R_DrawSequentialPoly()
703 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_BlendLightmaps()
772 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_BlendLightmaps()
952 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
974 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1003 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawWaterSurfaces()
1042 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawWaterSurfaces()
Dgl_rmisc.c93 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_InitParticleTexture()
392 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_TranslatePlayerSkin()
Dgl_ngraph.c124 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_NetGraph()
Dr_part.c474 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawParticles()
629 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawParticles()
Dgl_vidandroid.c177 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
Dgl_rmain.c617 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawAliasModel()
624 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawAliasModel()
Dgl_warp.c993 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawSkyBox()
1023 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSkyBox()
Dgl_vidlinux.c326 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
Dgl_vidlinuxglx.c498 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
Dgl_vidlinux_svga.c356 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
Dgl_draw.c575 glTexEnvf ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); in Draw_Crosshair()
595 glTexEnvf ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); in Draw_Crosshair()
Dgl_vidlinux_x11.c550 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
/external/quake/quake/src/WinQuake/
Dgl_rsurf.cpp437 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSequentialPoly()
455 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); in R_DrawSequentialPoly()
566 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSequentialPoly()
582 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); in R_DrawSequentialPoly()
779 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_BlendLightmaps()
842 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_BlendLightmaps()
1021 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1043 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawWaterSurfaces()
1111 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawWaterSurfaces()
Dgl_rmisc.cpp93 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_InitParticleTexture2()
387 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_TranslatePlayerSkin()
Dglquake.h317 #define glTexEnvf(...) do { glTexEnvf(__VA_ARGS__); GLCHECK("glTexEnvf");} while(0) macro
Dr_part.cpp672 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawParticles()
861 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawParticles()
Dgl_warp.cpp1042 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawSkyBox()
1068 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSkyBox()
Dgl_vidandroid.cpp224 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
Dgl_rmain.cpp705 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawAliasModel()
712 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawAliasModel()
Dgl_vidlinux.cpp335 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
Dgl_vidlinuxglx.cpp606 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
Dgl_vidnt.cpp640 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
/external/skia/src/gl/
DSkGLCanvas.cpp32 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in SkGLCanvas()
DSkGLDevice.cpp400 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in drawBitmap()
431 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in gl_drawSprite()
764 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in setupForText()
/external/qemu/distrib/sdl-1.2.12/src/video/dc/
DSDL_dcvideo.c364 DEF(glTexEnvf),

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