/external/quake/quake/src/QW/client/ |
D | gl_rsurf.c | 441 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSequentialPoly() 458 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); in R_DrawSequentialPoly() 544 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSequentialPoly() 560 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); in R_DrawSequentialPoly() 703 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_BlendLightmaps() 772 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_BlendLightmaps() 952 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 974 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1003 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawWaterSurfaces() 1042 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawWaterSurfaces()
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D | gl_rmisc.c | 93 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_InitParticleTexture() 392 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_TranslatePlayerSkin()
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D | gl_ngraph.c | 124 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_NetGraph()
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D | r_part.c | 474 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawParticles() 629 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawParticles()
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D | gl_vidandroid.c | 177 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_rmain.c | 617 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawAliasModel() 624 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawAliasModel()
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D | gl_warp.c | 993 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawSkyBox() 1023 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSkyBox()
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D | gl_vidlinux.c | 326 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_vidlinuxglx.c | 498 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_vidlinux_svga.c | 356 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_draw.c | 575 glTexEnvf ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); in Draw_Crosshair() 595 glTexEnvf ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); in Draw_Crosshair()
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D | gl_vidlinux_x11.c | 550 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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/external/quake/quake/src/WinQuake/ |
D | gl_rsurf.cpp | 437 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSequentialPoly() 455 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); in R_DrawSequentialPoly() 566 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSequentialPoly() 582 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); in R_DrawSequentialPoly() 779 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_BlendLightmaps() 842 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_BlendLightmaps() 1021 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1043 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1072 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawWaterSurfaces() 1111 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawWaterSurfaces()
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D | gl_rmisc.cpp | 93 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_InitParticleTexture2() 387 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_TranslatePlayerSkin()
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D | glquake.h | 317 #define glTexEnvf(...) do { glTexEnvf(__VA_ARGS__); GLCHECK("glTexEnvf");} while(0) macro
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D | r_part.cpp | 672 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawParticles() 861 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawParticles()
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D | gl_warp.cpp | 1042 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawSkyBox() 1068 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSkyBox()
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D | gl_vidandroid.cpp | 224 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_rmain.cpp | 705 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in R_DrawAliasModel() 712 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawAliasModel()
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D | gl_vidlinux.cpp | 335 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_vidlinuxglx.cpp | 606 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_vidnt.cpp | 640 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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/external/skia/src/gl/ |
D | SkGLCanvas.cpp | 32 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in SkGLCanvas()
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D | SkGLDevice.cpp | 400 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in drawBitmap() 431 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in gl_drawSprite() 764 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in setupForText()
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/external/qemu/distrib/sdl-1.2.12/src/video/dc/ |
D | SDL_dcvideo.c | 364 DEF(glTexEnvf),
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