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Searched refs:gl_shadow (Results 1 – 2 of 2) sorted by relevance

/external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
DSDL_atarigl.c99 if (gl_shadow) { in SDL_AtariGL_Quit()
100 Mfree(gl_shadow); in SDL_AtariGL_Quit()
101 gl_shadow = NULL; in SDL_AtariGL_Quit()
649 if (gl_shadow && in InitOld()
658 gl_shadow = this->gl_data->OSMesaCreateLDG( in InitOld()
662 if (gl_shadow) { in InitOld()
673 return (gl_shadow != NULL); in InitOld()
687 srcline = gl_shadow; in CopyShadowDirect()
710 srcline = (Uint8 *)gl_shadow; in CopyShadowRGBTo555()
742 srcline = (Uint8 *)gl_shadow; in CopyShadowRGBTo565()
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DSDL_atarigl_c.h48 Uint8 *gl_shadow; /* Shadow buffer for old implementations */ member
88 #define gl_shadow (this->gl_data->gl_shadow) macro