Searched refs:gl_shadow (Results 1 – 2 of 2) sorted by relevance
99 if (gl_shadow) { in SDL_AtariGL_Quit()100 Mfree(gl_shadow); in SDL_AtariGL_Quit()101 gl_shadow = NULL; in SDL_AtariGL_Quit()649 if (gl_shadow && in InitOld()658 gl_shadow = this->gl_data->OSMesaCreateLDG( in InitOld()662 if (gl_shadow) { in InitOld()673 return (gl_shadow != NULL); in InitOld()687 srcline = gl_shadow; in CopyShadowDirect()710 srcline = (Uint8 *)gl_shadow; in CopyShadowRGBTo555()742 srcline = (Uint8 *)gl_shadow; in CopyShadowRGBTo565()[all …]
48 Uint8 *gl_shadow; /* Shadow buffer for old implementations */ member88 #define gl_shadow (this->gl_data->gl_shadow) macro