Searched refs:gravity (Results 1 – 14 of 14) sorted by relevance
/external/quake/quake/src/QW/ |
D | qwchangelog.txt | 81 vars such as gravity, maxspeed, etc. are supported again 82 - full server controlled localized client maxspeed and gravity is in 83 Create to new fields in the QC, .float gravity and .float maxspeed. .maxspeed 84 defaults to sv_maxspeed (320), .gravity defaults to 1.0 (full gravity). 96 - support for server controlled maxspeed and gravity multiplier.
|
D | qwrlnote.txt | 169 - support for server controlled maxspeed and gravity multiplier. 221 vars such as gravity, maxspeed, etc. are supported again 222 - Full server controlled localized client maxspeed and gravity is in 223 Create to new fields in the QC, .float gravity and .float maxspeed. 224 .maxspeed defaults to sv_maxspeed (320), .gravity defaults to 1.0 225 (full gravity).
|
D | qw2do.txt | 10 x- restore 2.1 movement code, but use new gravity application from 2.2, friction is still 4
|
/external/quake/quake/src/QW/client/ |
D | pmove.h | 75 float gravity; member
|
D | pmove.c | 543 pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime; in PM_AirMove() 551 pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime; in PM_AirMove()
|
D | cl_demo.c | 445 MSG_WriteFloat(&buf, movevars.gravity); in CL_Record_f()
|
D | cl_parse.c | 586 movevars.gravity = MSG_ReadFloat(); in CL_ParseServerData()
|
/external/quake/quake/src/QW/server/ |
D | sv_phys.c | 379 ent->v.velocity[2] -= scale * movevars.gravity * host_frametime; in SV_AddGravity() 797 if (ent->v.velocity[2] < movevars.gravity*-0.1) in SV_Physics_Step() 937 movevars.gravity = sv_gravity.value; in SV_SetMoveVars()
|
D | sv_user.c | 99 MSG_WriteFloat(&host_client->netchan.message, movevars.gravity); in SV_New_f()
|
/external/quake/quake/src/WinQuake/ |
D | progdefs.q2 | 85 float gravity;
|
D | quake-rogue.spec.sh | 46 gravity and allows the player to make difficult jumps.
|
D | sv_phys.cpp | 376 if (ent->u.v.gravity) in SV_AddGravity() 377 ent_gravity = ent->u.v.gravity; in SV_AddGravity()
|
/external/quake/quake/src/QW/progs/ |
D | defs.qc | 252 float MOVETYPE_TOSS = 6; // gravity 498 .float gravity; // Gravity Multiplier (0 to 1.0)
|
/external/srec/config/en.us/dictionary/ |
D | large.ok | 12254 gravity grav6d/
|