Searched refs:hs_state (Results 1 – 1 of 1) sorted by relevance
83 headset_state_t hs_state; member348 if (priv->hs_state != HEADSET_STATE_DISCONNECTED && in device_sink_cb()353 if (priv->hs_state == HEADSET_STATE_DISCONNECTED) in device_sink_cb()356 switch (priv->hs_state) { in device_sink_cb()368 if (priv->hs_state == HEADSET_STATE_DISCONNECTED) in device_sink_cb()380 else if (priv->hs_state == HEADSET_STATE_DISCONNECTED) in device_sink_cb()382 else if (priv->hs_state == HEADSET_STATE_CONNECTED || in device_sink_cb()383 priv->hs_state == HEADSET_STATE_PLAY_IN_PROGRESS || in device_sink_cb()384 priv->hs_state == HEADSET_STATE_PLAYING) in device_sink_cb()386 } else if (priv->hs_state == HEADSET_STATE_DISCONNECTED || in device_sink_cb()[all …]