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Searched refs:keyboard (Results 1 – 25 of 74) sorted by relevance

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/external/qemu/android/skin/
Dkeyboard.c63 skin_keyboard_set_keyset( SkinKeyboard* keyboard, SkinKeyset* kset ) in skin_keyboard_set_keyset() argument
67 if (keyboard->kset && keyboard->kset != android_keyset) { in skin_keyboard_set_keyset()
68 skin_keyset_free(keyboard->kset); in skin_keyboard_set_keyset()
70 keyboard->kset = kset; in skin_keyboard_set_keyset()
75 skin_keyboard_charmap_name( SkinKeyboard* keyboard ) in skin_keyboard_charmap_name() argument
77 if (keyboard && keyboard->charmap) in skin_keyboard_charmap_name()
78 return keyboard->charmap->name; in skin_keyboard_charmap_name()
84 skin_keyboard_set_rotation( SkinKeyboard* keyboard, in skin_keyboard_set_rotation() argument
87 keyboard->rotation = (rotation & 3); in skin_keyboard_set_rotation()
91 skin_keyboard_on_command( SkinKeyboard* keyboard, SkinKeyCommandFunc cmd_func, void* cmd_opaque ) in skin_keyboard_on_command() argument
[all …]
Dkeyboard.h31 extern void skin_keyboard_set_keyset( SkinKeyboard* keyboard, SkinKeyset* kset );
33 extern const char* skin_keyboard_charmap_name( SkinKeyboard* keyboard );
35 extern void skin_keyboard_free( SkinKeyboard* keyboard );
37 extern void skin_keyboard_enable( SkinKeyboard* keyboard,
40 extern void skin_keyboard_on_command( SkinKeyboard* keyboard,
44 extern void skin_keyboard_set_rotation( SkinKeyboard* keyboard,
47 extern AndroidKeyCode skin_keyboard_rotate_keycode( SkinKeyboard* keyboard,
50 extern void skin_keyboard_on_key_press( SkinKeyboard* keyboard,
54 extern void skin_keyboard_process_event( SkinKeyboard* keyboard, SDL_Event* ev, int do…
/external/qemu/android/
Dqemulator.c130 emulator->keyboard = skin_keyboard_create_from_kcm(opts->charmap, opts->raw_keys); in qemulator_init()
132 emulator->keyboard = skin_keyboard_create_from_aconfig(aconfig, opts->raw_keys); in qemulator_init()
164 if (emulator->keyboard) { in qemulator_done()
165 skin_keyboard_free(emulator->keyboard); in qemulator_done()
166 emulator->keyboard = NULL; in qemulator_done()
311 return qemulator->keyboard; in android_emulator_get_keyboard()
Dmain.c286 SkinKeyboard* keyboard = emulator->keyboard; in sdl_refresh() local
316 skin_keyboard_process_event( keyboard, &ev, 1 ); in sdl_refresh()
320 skin_keyboard_process_event( keyboard, &ev, 0 ); in sdl_refresh()
375 skin_keyboard_flush( keyboard ); in sdl_refresh()
518 if (emulator->keyboard) in handle_key_command()
519 skin_keyboard_set_rotation( emulator->keyboard, rotation ); in handle_key_command()
579 skin_keyboard_enable( emulator->keyboard, 1 ); in sdl_display_init()
580 skin_keyboard_on_command( emulator->keyboard, handle_key_command, emulator ); in sdl_display_init()
751 android_skin_keycharmap = skin_keyboard_charmap_name(qemulator_get()->keyboard); in init_skinned_ui()
Dqemulator.h26 SkinKeyboard* keyboard; member
/external/qemu/distrib/sdl-1.2.12/src/video/wincommon/
DSDL_sysevents.c289 BYTE keyboard[256]; in WIN_GetKeyboardState() local
293 if ( GetKeyboardState(keyboard) ) { in WIN_GetKeyboardState()
294 if ( keyboard[VK_LSHIFT] & 0x80) { in WIN_GetKeyboardState()
298 if ( keyboard[VK_RSHIFT] & 0x80) { in WIN_GetKeyboardState()
302 if ( keyboard[VK_LCONTROL] & 0x80) { in WIN_GetKeyboardState()
306 if ( keyboard[VK_RCONTROL] & 0x80) { in WIN_GetKeyboardState()
310 if ( keyboard[VK_LMENU] & 0x80) { in WIN_GetKeyboardState()
314 if ( keyboard[VK_RMENU] & 0x80) { in WIN_GetKeyboardState()
318 if ( keyboard[VK_NUMLOCK] & 0x01) { in WIN_GetKeyboardState()
322 if ( keyboard[VK_CAPITAL] & 0x01) { in WIN_GetKeyboardState()
/external/webkit/WebCore/platform/mac/
DKeyEventMac.mm111 …case 0x3: case 0xA: case 0xD: // Macintosh calls the one on the main keyboard Return, but Windows …
621 // VK_LWIN (5B) Left Windows key (Microsoft Natural keyboard)
622 // VK_RWIN (5C) Right Windows key (Natural keyboard)
623 // VK_APPS (5D) Applications key (Natural keyboard)
726 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
736 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
738 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
740 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
742 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
744 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
[all …]
/external/qemu/docs/
DANDROID-SKIN-FILES.TXT12 keyboard).
62 use portrait + landscape-with-keyboard-closed + landscape-with-keyboard-opened)
94 emulate the 'keyboard-lid open/close' events when emulating
95 certain devices with a hardware keyboard.
110 and EV_SW:0:0 for landscape ones. They corresponds to "keyboard
111 closed" and "keyboard opened" respectively, and would match a
211 - 'keyboard.charmap':
/external/webkit/WebKit/chromium/src/mac/
DWebInputEventFactory.mm359 // VK_LWIN (5B) Left Windows key (Microsoft Natural keyboard)
360 // VK_RWIN (5C) Right Windows key (Natural keyboard)
361 // VK_APPS (5D) Applications key (Natural keyboard)
464 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
474 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
476 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
478 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
480 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
482 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
484 …sed for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard ke…
[all …]
/external/qemu/distrib/sdl-1.2.12/src/video/svga/
DSDL_svgavideo.c229 int keyboard; in SVGA_VideoInit() local
250 keyboard = keyboard_init_return_fd(); in SVGA_VideoInit()
251 if ( keyboard < 0 ) { in SVGA_VideoInit()
255 if ( SVGA_initkeymaps(keyboard) < 0 ) { in SVGA_VideoInit()
/external/quake/quake/src/WinQuake/docs/
DREADME64 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
84 prefered). GLQuake uses SVGALib for mouse and keyboard handling.
91 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
132 Don't initialize keyboard
DINSTALL95 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
115 prefered). GLQuake uses SVGALib for mouse and keyboard handling.
122 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
163 Don't initialize keyboard
DINSTALL.Quake95 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
115 prefered). GLQuake uses SVGALib for mouse and keyboard handling.
122 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
163 Don't initialize keyboard
Dreadme.glquake17 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
36 for mouse and keyboard handling.
43 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
Dreadme.squake55 Don't initialize keyboard
81 Quake access stuff like direct video writes, the raw keyboard mode, CD, etc).
/external/quake/quake/src/QW/docs/
Dreadme.qwcl84 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
104 prefered). glqwcl uses SVGALib for mouse and keyboard handling.
111 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
152 Don't initialize keyboard
178 Quake access stuff like direct video writes, the raw keyboard mode, CD, etc).
/external/webkit/WebKit/mac/Carbon/
DHIWebView.mm854 // Relinquish the keyboard focus.
864 …// Advance the keyboard focus, maybe right off of this view. Maybe a subview of this one already …
902 // a subview of this one already has the keyboard focus, maybe not.
919 …// Some view in this window already has the keyboard focus. It better at least be a subview of th…
971 … // The user has tabbed to another subview of this control view. Change the keyboard focus.
987 // No view in this window has the keyboard focus. This view should
991 //NSLog(@"No keyboard focus in window. Attempting to set...");
1001 // This control view has at least one subview that can take the keyboard focus.
1006 // keyboard focus. Watch out for loops of valid key views.
1020 // Set the keyboard focus.
[all …]
/external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
DSDL_ikbdinterrupt.S51 | Save MFP registers used for keyboard
108 | Clear keyboard buffer
/external/v8/src/
Dd8-debug.cc179 KeyboardThread keyboard(this); in Run() local
180 keyboard.Start(); in Run()
/external/qemu/android/avd/
Dhardware-properties.ini48 name = hw.keyboard
52 description = Whether the device has a QWERTY keyboard.
/external/webkit/WebCore/html/
DHTMLDataGridRowElement.idl32 …ocused; // Whether or not the row is the current object in the tree for keyboard navigation (or as…
/external/qemu/distrib/sdl-1.2.12/
DREADME12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
/external/grub/
DAUTHORS17 builtin commands, disk swapping support, keyboard configuration support,
/external/bluetooth/bluez/compat/
Dfakehid.c79 static int uinput_create(char *name, int keyboard, int mouse) in uinput_create() argument
121 if (keyboard) { in uinput_create()
/external/qemu/distrib/sdl-1.2.12/src/video/quartz/
DSDL_QuartzEvents.m196 work very well on international keyboard. Hence we now query MacOS
439 * keyboard and revert to the unsided behavior.
488 * keyboard and revert to the unsided behavior.
491 /* In this case, we can't detect the keyboard, so use the left side
599 * of the keyboard for those modifiers that qualify if the

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