/external/skia/src/effects/ |
D | SkEmbossMaskFilter.cpp | 41 SkEmbossMaskFilter::Light light; in CreateEmboss() local 43 memcpy(light.fDirection, direction, sizeof(light.fDirection)); in CreateEmboss() 44 light.fAmbient = SkToU8(am); in CreateEmboss() 45 light.fSpecular = SkToU8(sp); in CreateEmboss() 47 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius)); in CreateEmboss() 61 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) in SkEmbossMaskFilter() argument 62 : fLight(light), fBlurRadius(blurRadius) in SkEmbossMaskFilter() 100 Light light = fLight; in filterMask() local 101 matrix.mapVectors((SkVector*)(void*)light.fDirection, (SkVector*)(void*)fLight.fDirection, 1); in filterMask() 105 SkVector* vec = (SkVector*)(void*)light.fDirection; in filterMask() [all …]
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D | SkEmbossMask.cpp | 93 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) in Emboss() argument 99 int specular = light.fSpecular; in Emboss() 100 int ambient = light.fAmbient; in Emboss() 101 SkFixed lx = SkScalarToFixed(light.fDirection[0]); in Emboss() 102 SkFixed ly = SkScalarToFixed(light.fDirection[1]); in Emboss() 103 SkFixed lz = SkScalarToFixed(light.fDirection[2]); in Emboss()
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/external/quake/quake/src/QW/client/ |
D | gl_rlight.c | 94 void R_RenderDlight (dlight_t *light) in R_RenderDlight() argument 104 rad = light->radius * 0.35; in R_RenderDlight() 106 VectorSubtract (light->origin, r_origin, v); in R_RenderDlight() 109 AddLightBlend (1, 0.5, 0, light->radius * 0.0003); in R_RenderDlight() 119 glColor4f (light->color[0], light->color[1], light->color[2], in R_RenderDlight() 120 light->color[3]); in R_RenderDlight() 122 v[i] = light->origin[i] - vpn[i]*rad; in R_RenderDlight() 129 v[j] = light->origin[j] + (vright[j]*(*bub_cos) + in R_RenderDlight() 189 void R_MarkLights (dlight_t *light, int bit, mnode_t *node) in R_MarkLights() argument 200 dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist; in R_MarkLights() [all …]
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D | r_surf.c | 328 int v, i, b, lightstep, lighttemp, light; in R_DrawSurfaceBlock8_mip0() local 349 light = lightright; in R_DrawSurfaceBlock8_mip0() 355 [(light & 0xFF00) + pix]; in R_DrawSurfaceBlock8_mip0() 356 light += lightstep; in R_DrawSurfaceBlock8_mip0() 378 int v, i, b, lightstep, lighttemp, light; in R_DrawSurfaceBlock8_mip1() local 399 light = lightright; in R_DrawSurfaceBlock8_mip1() 405 [(light & 0xFF00) + pix]; in R_DrawSurfaceBlock8_mip1() 406 light += lightstep; in R_DrawSurfaceBlock8_mip1() 428 int v, i, b, lightstep, lighttemp, light; in R_DrawSurfaceBlock8_mip2() local 449 light = lightright; in R_DrawSurfaceBlock8_mip2() [all …]
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D | r_light.c | 69 void R_MarkLights (dlight_t *light, int bit, mnode_t *node) in R_MarkLights() argument 80 dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist; in R_MarkLights() 82 if (dist > light->radius) in R_MarkLights() 84 R_MarkLights (light, bit, node->children[0]); in R_MarkLights() 87 if (dist < -light->radius) in R_MarkLights() 89 R_MarkLights (light, bit, node->children[1]); in R_MarkLights() 105 R_MarkLights (light, bit, node->children[0]); in R_MarkLights() 106 R_MarkLights (light, bit, node->children[1]); in R_MarkLights()
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/external/quake/quake/src/WinQuake/ |
D | gl_rlight.cpp | 75 void R_RenderDlight (dlight_t *light) in R_RenderDlight() argument 82 rad = light->radius * 0.35; in R_RenderDlight() 84 VectorSubtract (light->origin, r_origin, v); in R_RenderDlight() 87 AddLightBlend (1, 0.5, 0, light->radius * 0.0003); in R_RenderDlight() 105 *pPos++ = light->origin[i] - vpn[i]*rad; in R_RenderDlight() 114 *pPos++ = light->origin[j] + vright[j]*cos(a)*rad in R_RenderDlight() 127 v[i] = light->origin[i] - vpn[i]*rad; in R_RenderDlight() 134 v[j] = light->origin[j] + vright[j]*cos(a)*rad in R_RenderDlight() 192 void R_MarkLights (dlight_t *light, int bit, mnode_t *node) in R_MarkLights() argument 203 dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist; in R_MarkLights() [all …]
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D | r_surf.cpp | 345 int v, i, b, lightstep, lighttemp, light; in R_DrawSurfaceBlock8_mip0() local 366 light = lightright; in R_DrawSurfaceBlock8_mip0() 372 [(light & 0xFF00) + pix]; in R_DrawSurfaceBlock8_mip0() 373 light += lightstep; in R_DrawSurfaceBlock8_mip0() 395 int v, i, b, lightstep, lighttemp, light; in R_DrawSurfaceBlock8_mip1() local 416 light = lightright; in R_DrawSurfaceBlock8_mip1() 422 [(light & 0xFF00) + pix]; in R_DrawSurfaceBlock8_mip1() 423 light += lightstep; in R_DrawSurfaceBlock8_mip1() 445 int v, i, b, lightstep, lighttemp, light; in R_DrawSurfaceBlock8_mip2() local 466 light = lightright; in R_DrawSurfaceBlock8_mip2() [all …]
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D | r_light.cpp | 69 void R_MarkLights (dlight_t *light, int bit, mnode_t *node) in R_MarkLights() argument 80 dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist; in R_MarkLights() 82 if (dist > light->radius) in R_MarkLights() 84 R_MarkLights (light, bit, node->children[0]); in R_MarkLights() 87 if (dist < -light->radius) in R_MarkLights() 89 R_MarkLights (light, bit, node->children[1]); in R_MarkLights() 105 R_MarkLights (light, bit, node->children[0]); in R_MarkLights() 106 R_MarkLights (light, bit, node->children[1]); in R_MarkLights()
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D | d_polyse.cpp | 38 int sfrac, tfrac, light, zi; member 435 d_pedgespanpackage->light = d_light; in D_PolysetScanLeftEdge() 646 llight = pspanpackage->light; in D_PolysetDrawSpans8() 782 d_pedgespanpackage->light = d_light; in D_RasterizeAliasPolySmooth() 880 d_pedgespanpackage->light = d_light; in D_RasterizeAliasPolySmooth()
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/external/skia/src/views/ |
D | SkWidgets.cpp | 235 SkEmbossMaskFilter::Light light; 237 light.fDirection[0] = SK_Scalar1/2; 238 light.fDirection[1] = SK_Scalar1/2; 239 light.fDirection[2] = SK_Scalar1/3; 240 light.fAmbient = 0x48; 241 light.fSpecular = 0x80; 245 light.fDirection[0] = -light.fDirection[0]; 246 light.fDirection[1] = -light.fDirection[1]; 249 light.fDirection[2] += SK_Scalar1/4; 251 paint->setMaskFilter(new SkEmbossMaskFilter(light, radius))->unref();
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/external/quake/quake/src/QW/progs/ |
D | misc.qc | 35 /*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF 36 Non-displayed light. 37 Default light value is 300 41 void() light = 44 { // inert light 60 Non-displayed light. 61 Default light value is 300 82 Non-displayed light. 83 Default light value is 300 97 Sphere globe light. [all …]
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D | models.qc | 426 $frame light 433 $frame light 438 $base light 439 $skin light 440 $frame light
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D | sprites.qc | 24 $load /raid/quake/id1/gfx/sprites/light.lbm
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/external/qemu/android/ |
D | qemulator.c | 26 qemulator_light_brightness( void* opaque, const char* light, int value ) in qemulator_light_brightness() argument 30 …VERBOSE_PRINT(hw_control,"%s: light='%s' value=%d window=%p", __FUNCTION__, light, value, emulator… in qemulator_light_brightness() 31 if ( !strcmp(light, "lcd_backlight") ) { in qemulator_light_brightness()
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D | ui-core-protocol.h | 33 const char* light,
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D | hw-control.h | 26 const char* light,
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/external/bzip2/ |
D | bzip.css | 8 #eeeeee very light gray pre background 9 #f2f2f9 very light blue nav table background
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/external/v8/benchmarks/ |
D | raytrace.js | 747 var light = scene.lights[i]; 751 light.position, 763 light.color, 816 light.position 831 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 897 var light = new Flog.RayTracer.Light( 908 scene.lights.push(light);
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/external/webkit/SunSpider/tests/v8-v4/ |
D | v8-raytrace.js | 742 var light = scene.lights[i]; 746 light.position, 758 light.color, 811 light.position 826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 892 var light = new Flog.RayTracer.Light( 903 scene.lights.push(light);
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/external/webkit/WebCore/rendering/ |
D | RenderThemeSafari.cpp | 708 static float light[4] = { 1.0f, 1.0f, 1.0f, 0.15f }; in TopGradientInterpolate() local 712 outData[i] = (1.0f - a) * dark[i] + a * light[i]; in TopGradientInterpolate() 718 static float light[4] = { 1.0f, 1.0f, 1.0f, 0.3f }; in BottomGradientInterpolate() local 722 outData[i] = (1.0f - a) * dark[i] + a * light[i]; in BottomGradientInterpolate() 728 static float light[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; in MainGradientInterpolate() local 732 outData[i] = (1.0f - a) * dark[i] + a * light[i]; in MainGradientInterpolate() 738 static float light[4] = { 0.0f, 0.0f, 0.0f, 0.13f }; in TrackGradientInterpolate() local 742 outData[i] = (1.0f - a) * dark[i] + a * light[i]; in TrackGradientInterpolate()
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/external/skia/include/effects/ |
D | SkEmbossMaskFilter.h | 35 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius);
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/external/qemu/docs/ |
D | ANDROID-QEMUD-SERVICES.TXT | 57 1/ Client sends "power:light:brightness:<lightname>:<val>", where 58 <lightname> is the name of a light and <val> is an decimal value 59 between 0 (off) and 255 (brightest). Valid values for 'light' are:
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/external/qemu/distrib/sdl-1.2.12/src/video/ |
D | SDL_glfuncs.h | 111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) 112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) 156 SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param)) 157 SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params)) 158 SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param)) 159 SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
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/external/webkit/SunSpider/tests/sunspider-0.9.1/ |
D | 3d-raytrace.js | 226 var light = this.lights[i]; 227 var toLight = sub(light, hit); 235 addVector(l, scale(light.colour, nl));
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/external/webkit/SunSpider/tests/sunspider-0.9/ |
D | 3d-raytrace.js | 226 var light = this.lights[i]; 227 var toLight = sub(light, hit); 235 addVector(l, scale(light.colour, nl));
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