Searched refs:lightstyles (Results 1 – 7 of 7) sorted by relevance
545 if (sv.lightstyles[i]) in Host_Savegame_f()546 fprintf (f, "%s\n", sv.lightstyles[i]); in Host_Savegame_f()651 sv.lightstyles[i] = (char*) Hunk_Alloc (strlen(str)+1); in Host_Loadgame_f()652 strcpy (sv.lightstyles[i], str); in Host_Loadgame_f()748 if (sv.lightstyles[i]) in SaveGamestate()749 fprintf (f, "%s\n", sv.lightstyles[i]); in SaveGamestate()819 sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1); in LoadGamestate()820 strcpy (sv.lightstyles[i], str); in LoadGamestate()1363 MSG_WriteString (&host_client->message, sv.lightstyles[i]); in Host_Spawn_f()
56 char *lightstyles[MAX_LIGHTSTYLES]; member
1232 sv.lightstyles[style] = val; in PF_lightstyle()
1244 …erver_t::modelsserver_t::sound_precachechar *%[MAX_SOUNDS]server_t::lightstyleschar *%[MAX_LIG…
57 char *lightstyles[MAX_LIGHTSTYLES]; member
343 3 + (sv.lightstyles[i] ? strlen(sv.lightstyles[i]) : 1)); in SV_Spawn_f()345 ClientReliableWrite_String (host_client, sv.lightstyles[i]); in SV_Spawn_f()
1056 sv.lightstyles[style] = val; in PF_lightstyle()