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Searched refs:lightstyles (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/WinQuake/
Dhost_cmd.cpp545 if (sv.lightstyles[i]) in Host_Savegame_f()
546 fprintf (f, "%s\n", sv.lightstyles[i]); in Host_Savegame_f()
651 sv.lightstyles[i] = (char*) Hunk_Alloc (strlen(str)+1); in Host_Loadgame_f()
652 strcpy (sv.lightstyles[i], str); in Host_Loadgame_f()
748 if (sv.lightstyles[i]) in SaveGamestate()
749 fprintf (f, "%s\n", sv.lightstyles[i]); in SaveGamestate()
819 sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1); in LoadGamestate()
820 strcpy (sv.lightstyles[i], str); in LoadGamestate()
1363 MSG_WriteString (&host_client->message, sv.lightstyles[i]); in Host_Spawn_f()
Dserver.h56 char *lightstyles[MAX_LIGHTSTYLES]; member
Dpr_cmds.cpp1232 sv.lightstyles[style] = val; in PF_lightstyle()
DWinQuake.ncb1244 …erver_t::models�server_t::sound_precache�char *%[MAX_SOUNDS]�server_t::lightstyles�char *%[MAX_LIG…
/external/quake/quake/src/QW/server/
Dserver.h57 char *lightstyles[MAX_LIGHTSTYLES]; member
Dsv_user.c343 3 + (sv.lightstyles[i] ? strlen(sv.lightstyles[i]) : 1)); in SV_Spawn_f()
345 ClientReliableWrite_String (host_client, sv.lightstyles[i]); in SV_Spawn_f()
Dpr_cmds.c1056 sv.lightstyles[style] = val; in PF_lightstyle()