Searched refs:linearText (Results 1 – 4 of 4) sorted by relevance
52 SK_MEMBER(linearText, Boolean),78 linearText(-1), maskFilter((SkDrawMaskFilter*) -1), pathEffect((SkDrawPathEffect*) -1), in SkDrawPaint()237 if (linearText != -1) in setupPaint()238 paint->setLinearText(SkToBool(linearText)); in setupPaint()
57 SkBool linearText; variable
27 TextBench(void* param, const char text[], int ps, bool linearText, in TextBench() argument33 fPaint.setLinearText(linearText); in TextBench()
167 void setLinearText(bool linearText);