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Searched refs:linearText (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/animator/
DSkDrawPaint.cpp52 SK_MEMBER(linearText, Boolean),
78 linearText(-1), maskFilter((SkDrawMaskFilter*) -1), pathEffect((SkDrawPathEffect*) -1), in SkDrawPaint()
237 if (linearText != -1) in setupPaint()
238 paint->setLinearText(SkToBool(linearText)); in setupPaint()
DSkDrawPaint.h57 SkBool linearText; variable
/external/skia/bench/
DTextBench.cpp27 TextBench(void* param, const char text[], int ps, bool linearText, in TextBench() argument
33 fPaint.setLinearText(linearText); in TextBench()
/external/skia/include/core/
DSkPaint.h167 void setLinearText(bool linearText);