Searched refs:loadgame (Results 1 – 4 of 4) sorted by relevance
40 qboolean loadgame; // handle connections specially member
263 if (sv.loadgame) in SV_ConnectClient()282 if (sv.loadgame) in SV_ConnectClient()
644 sv.loadgame = true; in Host_Loadgame_f()1305 if (sv.loadgame) in Host_Spawn_f()
1244 …ke source\WinQuake\server.hserver_t::activeserver_t::pausedserver_t::loadgameserver_t::timese…