Searched refs:luminance (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/ports/ |
D | SkFontHost_gamma.cpp | 113 int luminance = (r * 2 + g * 5 + b) >> 3; in ComputeGammaFlag() local 115 if (luminance <= BLACK_GAMMA_THRESHOLD) { in ComputeGammaFlag() 119 if (luminance >= WHITE_GAMMA_THRESHOLD) { in ComputeGammaFlag()
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/external/libvpx/vp8/encoder/ |
D | ssim.c | 25 static int luminance; variable 185 if (luminance) in vp8_ssim() 225 if (luminance) in vp8_ssim() 281 luminance = 1; in vp8_calc_ssim() 284 luminance = 0; in vp8_calc_ssim()
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/external/webkit/WebCore/platform/graphics/filters/ |
D | FEColorMatrix.cpp | 113 inline void luminance(double& red, double& green, double& blue, double& alpha) in luminance() function 146 luminance(red, green, blue, alpha); in effectType()
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/external/jpeg/ |
D | wizard.doc | 48 # This is table 0 (the luminance table): 74 By default, cjpeg will use quantization table 0 for luminance components and
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D | libjpeg.doc | 972 routines will set up table slot 0 for luminance quality and table 1007 luminance components and 1,1 for chrominance components, except 1012 0 for luminance components and 1 for chrominance components. 1017 0 for luminance components and 1 for chrominance components. 1188 color space. It is customary to convert color data to a luminance/chrominance 1227 luminance-quality compression parameters for all color components. You may
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D | usage.doc | 473 luminance channel is preserved exactly, so this is a better method of reducing
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/external/webkit/WebCore/ |
D | ChangeLog-2010-01-29 | 18765 This patch makes SVG Masking faster. The luminance calculaton of the ImageBuffer, 18767 luminance is created once now, not on every call of applyMask. 74693 (WebCore::luminance):
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