Searched refs:mBlur (Results 1 – 1 of 1) sorted by relevance
74 SkScalar mBlur; // >0 means valid shadow member111 mShadow.mBlur = 0; in State()130 mShadow.mBlur = SkScalarHalf(SkIntToScalar(radius)); in setShadow()137 if (mShadow.mBlur > 0) { in setupShadowPaint()142 paint->setMaskFilter(SkBlurMaskFilter::Create(mShadow.mBlur, in setupShadowPaint()229 if (mState->mShadow.mBlur > 0) { in setup_paint_common()230 SkDrawLooper* looper = new SkBlurDrawLooper(mState->mShadow.mBlur, in setup_paint_common()