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Searched refs:m_accumulatedTransform (Results 1 – 3 of 3) sorted by relevance

/external/webkit/WebCore/rendering/
DTransformState.cpp33 if (m_accumulatingTransform && m_accumulatedTransform) { in move()
36 m_accumulatedTransform->translateRight(x, y); in move()
38 m_accumulatedTransform->translate(-x, -y); // We're unapplying, so negate in move()
61 if (m_accumulatedTransform) { in applyTransform()
63 m_accumulatedTransform->multiply(transformFromContainer); in applyTransform()
65 m_accumulatedTransform->multLeft(transformFromContainer); in applyTransform()
68 m_accumulatedTransform.set(new TransformationMatrix(transformFromContainer)); in applyTransform()
72 …const TransformationMatrix* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get()… in applyTransform()
80 if (!m_accumulatedTransform) { in flatten()
85 flattenWithTransform(*m_accumulatedTransform); in flatten()
[all …]
DTransformState.h82 OwnPtr<TransformationMatrix> m_accumulatedTransform; variable
110 TransformationMatrix m_accumulatedTransform; variable
125 , m_accumulatedTransform(other.m_accumulatedTransform) in HitTestingTransformState()
DRenderLayer.cpp2441 if (transformState.m_accumulatedTransform.isAffine()) in computeZOffset()
2448 …FloatPoint3D backmappedPoint = transformState.m_accumulatedTransform.mapPoint(FloatPoint3D(targetP… in computeZOffset()
2540 if (!newTransformState->m_accumulatedTransform.isInvertible()) in hitTestLayer()
2579 TransformationMatrix invertedMatrix = localTransformState->m_accumulatedTransform.inverse(); in hitTestLayer()