Searched refs:m_characterSwitchJumpTables (Results 1 – 2 of 2) sorted by relevance
460 …cterSwitchJumpTables() const { return m_rareData ? m_rareData->m_characterSwitchJumpTables.size() … in numberOfCharacterSwitchJumpTables()461 …fNecessary(); m_rareData->m_characterSwitchJumpTables.append(SimpleJumpTable()); return m_rareData… in addCharacterSwitchJumpTable()462 …Table(int tableIndex) { ASSERT(m_rareData); return m_rareData->m_characterSwitchJumpTables[tableIn… in characterSwitchJumpTable()553 Vector<SimpleJumpTable> m_characterSwitchJumpTables; member
440 if (m_rareData && !m_rareData->m_characterSwitchJumpTables.isEmpty()) { in dump()446 …Vector<int32_t>::const_iterator end = m_rareData->m_characterSwitchJumpTables[i].branchOffsets.end… in dump()447 …for (Vector<int32_t>::const_iterator iter = m_rareData->m_characterSwitchJumpTables[i].branchOffse… in dump()450 ASSERT(!((i + m_rareData->m_characterSwitchJumpTables[i].min) & ~0xFFFF)); in dump()451 … UChar ch = static_cast<UChar>(entry + m_rareData->m_characterSwitchJumpTables[i].min); in dump()456 } while (i < m_rareData->m_characterSwitchJumpTables.size()); in dump()1669 m_rareData->m_characterSwitchJumpTables.shrinkToFit(); in shrinkToFit()