Searched refs:m_clickNode (Results 1 – 2 of 2) sorted by relevance
211 m_clickNode = 0; in clear()1216 m_clickNode = mev.targetNode(); in handleMousePressEvent()1219 … RenderLayer* layer = m_clickNode->renderer() ? m_clickNode->renderer()->enclosingLayer() : 0; in handleMousePressEvent()1299 if (mouseEvent.button() != RightButton && mev.targetNode() == m_clickNode) in handleMouseDoubleClickEvent()1430 m_clickNode = 0; in invalidateClick()1475 if (m_clickCount > 0 && mouseEvent.button() != RightButton && mev.targetNode() == m_clickNode) in handleMouseReleaseEvent()
386 RefPtr<Node> m_clickNode; variable