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Searched refs:m_foregroundLayer (Results 1 – 2 of 2) sorted by relevance

/external/webkit/WebCore/rendering/
DRenderLayerBacking.cpp121 m_foregroundLayer = 0; in destroyGraphicsLayer()
351 if (m_foregroundLayer) { in updateGraphicsLayerGeometry()
363 m_foregroundLayer->setPosition(foregroundPosition); in updateGraphicsLayerGeometry()
364 m_foregroundLayer->setSize(foregroundSize); in updateGraphicsLayerGeometry()
365 m_foregroundLayer->setOffsetFromRenderer(foregroundOffset); in updateGraphicsLayerGeometry()
444 if (!m_foregroundLayer) { in updateForegroundLayer()
445 m_foregroundLayer = GraphicsLayer::create(this); in updateForegroundLayer()
447 m_foregroundLayer->setName("Foreground"); in updateForegroundLayer()
449 m_foregroundLayer->setDrawsContent(true); in updateForegroundLayer()
450 m_foregroundLayer->setPaintingPhase(GraphicsLayerPaintForeground); in updateForegroundLayer()
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DRenderLayerBacking.h76 bool hasContentsLayer() const { return m_foregroundLayer != 0; } in hasContentsLayer()
77 GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); } in foregroundLayer()
176 …OwnPtr<GraphicsLayer> m_foregroundLayer; // only used in cases where we need to draw the for… variable